Type.registerNamespace('iShootWSDL');
iShootWSDL.ShootService=function() {
iShootWSDL.ShootService.initializeBase(this);
this._timeout = 0;
this._userContext = null;
this._succeeded = null;
this._failed = null;
}
iShootWSDL.ShootService.prototype={
_get_path:function() {
 var p = this.get_path();
 if (p) return p;
 else return iShootWSDL.ShootService._staticInstance.get_path();},
GetPaidReportContents:function(shootingFileInfo,succeededCallback, failedCallback, userContext) {
/// <param name="shootingFileInfo" type="Array">iShoot.Type.ShootingFileInfo[]</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetPaidReportContents',false,{shootingFileInfo:shootingFileInfo},succeededCallback,failedCallback,userContext); },
ReSelfShooting:function(ShootingUID,succeededCallback, failedCallback, userContext) {
/// <param name="ShootingUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'ReSelfShooting',false,{ShootingUID:ShootingUID},succeededCallback,failedCallback,userContext); },
RegisterSubtitle:function(file,SubTitleStgFlId,SubTitleFileName,VideoStgFlId,succeededCallback, failedCallback, userContext) {
/// <param name="file" type="Array">System.Byte[]</param>
/// <param name="SubTitleStgFlId" type="String">System.String</param>
/// <param name="SubTitleFileName" type="String">System.String</param>
/// <param name="VideoStgFlId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'RegisterSubtitle',false,{file:file,SubTitleStgFlId:SubTitleStgFlId,SubTitleFileName:SubTitleFileName,VideoStgFlId:VideoStgFlId},succeededCallback,failedCallback,userContext); },
GetRelatedShootingList:function(relatedShootingParam,succeededCallback, failedCallback, userContext) {
/// <param name="relatedShootingParam" type="iShootApp.DTO.RelatedShootingParamDTO">iShootApp.DTO.RelatedShootingParamDTO</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetRelatedShootingList',false,{relatedShootingParam:relatedShootingParam},succeededCallback,failedCallback,userContext); },
GetNewShootingCount:function(succeededCallback, failedCallback, userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetNewShootingCount',false,{},succeededCallback,failedCallback,userContext); },
ForwardShooting:function(prtUID,ShootUID,memberUIDs,subject,memo,IsDownloadAuth,IsForwardAuth,IsLinkAuth,succeededCallback, failedCallback, userContext) {
/// <param name="prtUID" type="String">System.String</param>
/// <param name="ShootUID" type="String">System.String</param>
/// <param name="memberUIDs" type="Array">System.String[]</param>
/// <param name="subject" type="String">System.String</param>
/// <param name="memo" type="String">System.String</param>
/// <param name="IsDownloadAuth" type="Boolean">System.Boolean</param>
/// <param name="IsForwardAuth" type="Boolean">System.Boolean</param>
/// <param name="IsLinkAuth" type="Boolean">System.Boolean</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'ForwardShooting',false,{prtUID:prtUID,ShootUID:ShootUID,memberUIDs:memberUIDs,subject:subject,memo:memo,IsDownloadAuth:IsDownloadAuth,IsForwardAuth:IsForwardAuth,IsLinkAuth:IsLinkAuth},succeededCallback,failedCallback,userContext); },
ForwardShootingEx:function(prtUID,ShootUID,friendUIDs,AreFriendsEmails,AreNotFriendsEmails,subject,memo,IsDownloadAuth,IsForwardAuth,IsLinkAuth,succeededCallback, failedCallback, userContext) {
/// <param name="prtUID" type="String">System.String</param>
/// <param name="ShootUID" type="String">System.String</param>
/// <param name="friendUIDs" type="Array">System.String[]</param>
/// <param name="AreFriendsEmails" type="Array">System.String[]</param>
/// <param name="AreNotFriendsEmails" type="Array">System.String[]</param>
/// <param name="subject" type="String">System.String</param>
/// <param name="memo" type="String">System.String</param>
/// <param name="IsDownloadAuth" type="Boolean">System.Boolean</param>
/// <param name="IsForwardAuth" type="Boolean">System.Boolean</param>
/// <param name="IsLinkAuth" type="Boolean">System.Boolean</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'ForwardShootingEx',false,{prtUID:prtUID,ShootUID:ShootUID,friendUIDs:friendUIDs,AreFriendsEmails:AreFriendsEmails,AreNotFriendsEmails:AreNotFriendsEmails,subject:subject,memo:memo,IsDownloadAuth:IsDownloadAuth,IsForwardAuth:IsForwardAuth,IsLinkAuth:IsLinkAuth},succeededCallback,failedCallback,userContext); },
RegisterShooting:function(shooting,memberUIDs,succeededCallback, failedCallback, userContext) {
/// <param name="shooting" type="iShoot.Type.Shooting">iShoot.Type.Shooting</param>
/// <param name="memberUIDs" type="Array">System.String[]</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'RegisterShooting',false,{shooting:shooting,memberUIDs:memberUIDs},succeededCallback,failedCallback,userContext); },
GetShootFileList:function(shootingUID,succeededCallback, failedCallback, userContext) {
/// <param name="shootingUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetShootFileList',false,{shootingUID:shootingUID},succeededCallback,failedCallback,userContext); },
RegisterShootingEx:function(shooting,friendUIDs,AreFriendsEmails,AreNotFriendsEmails,succeededCallback, failedCallback, userContext) {
/// <param name="shooting" type="iShoot.Type.Shooting">iShoot.Type.Shooting</param>
/// <param name="friendUIDs" type="Array">System.String[]</param>
/// <param name="AreFriendsEmails" type="Array">System.String[]</param>
/// <param name="AreNotFriendsEmails" type="Array">System.String[]</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'RegisterShootingEx',false,{shooting:shooting,friendUIDs:friendUIDs,AreFriendsEmails:AreFriendsEmails,AreNotFriendsEmails:AreNotFriendsEmails},succeededCallback,failedCallback,userContext); },
PartyRegisterShooting:function(shooting,partyIDs,succeededCallback, failedCallback, userContext) {
/// <param name="shooting" type="iShoot.Type.Shooting">iShoot.Type.Shooting</param>
/// <param name="partyIDs" type="Array">System.String[]</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'PartyRegisterShooting',false,{shooting:shooting,partyIDs:partyIDs},succeededCallback,failedCallback,userContext); },
GetPartyShootinglistCount:function(partyID,succeededCallback, failedCallback, userContext) {
/// <param name="partyID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetPartyShootinglistCount',false,{partyID:partyID},succeededCallback,failedCallback,userContext); },
GetPartyShootinglist:function(partyID,shootingSortType,sortType,page,succeededCallback, failedCallback, userContext) {
/// <param name="partyID" type="String">System.String</param>
/// <param name="shootingSortType" type="iShoot.Type.ShootingSortType">iShoot.Type.ShootingSortType</param>
/// <param name="sortType" type="iShoot.Type.SortType">iShoot.Type.SortType</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetPartyShootinglist',false,{partyID:partyID,shootingSortType:shootingSortType,sortType:sortType,page:page},succeededCallback,failedCallback,userContext); },
GetDetailPartyShootinglistCount:function(partyID,shootstate,Auth,mediaType,search,succeededCallback, failedCallback, userContext) {
/// <param name="partyID" type="String">System.String</param>
/// <param name="shootstate" type="Array">iShoot.Type.ShootStateCodeType[]</param>
/// <param name="Auth" type="Array">iShoot.Type.AuthorizeCodeType[]</param>
/// <param name="mediaType" type="Array">iShoot.Type.MediaType[]</param>
/// <param name="search" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetDetailPartyShootinglistCount',false,{partyID:partyID,shootstate:shootstate,Auth:Auth,mediaType:mediaType,search:search},succeededCallback,failedCallback,userContext); },
GetPartyTagList:function(partyuid,page,succeededCallback, failedCallback, userContext) {
/// <param name="partyuid" type="String">System.String</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetPartyTagList',false,{partyuid:partyuid,page:page},succeededCallback,failedCallback,userContext); },
GetVIPShootingList:function(succeededCallback, failedCallback, userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetVIPShootingList',false,{},succeededCallback,failedCallback,userContext); },
GetRecentRplyCount:function(succeededCallback, failedCallback, userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetRecentRplyCount',false,{},succeededCallback,failedCallback,userContext); },
GetDetailShootinglist:function(listtype,shootingtype,target_uid,party_uid,directiontype,shootstate,Auth,mediaType,srch,shootingSortType,sortType,page,succeededCallback, failedCallback, userContext) {
/// <param name="listtype" type="iShoot.Type.LibraryType">iShoot.Type.LibraryType</param>
/// <param name="shootingtype" type="iShoot.Type.ShootingType">iShoot.Type.ShootingType</param>
/// <param name="target_uid" type="String">System.String</param>
/// <param name="party_uid" type="String">System.String</param>
/// <param name="directiontype" type="iShoot.Type.ShootingDirectionType">iShoot.Type.ShootingDirectionType</param>
/// <param name="shootstate" type="Array">iShoot.Type.ShootStateCodeType[]</param>
/// <param name="Auth" type="Array">iShoot.Type.AuthorizeCodeType[]</param>
/// <param name="mediaType" type="Array">iShoot.Type.MediaType[]</param>
/// <param name="srch" type="String">System.String</param>
/// <param name="shootingSortType" type="iShoot.Type.ShootingSortType">iShoot.Type.ShootingSortType</param>
/// <param name="sortType" type="iShoot.Type.SortType">iShoot.Type.SortType</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetDetailShootinglist',false,{listtype:listtype,shootingtype:shootingtype,target_uid:target_uid,party_uid:party_uid,directiontype:directiontype,shootstate:shootstate,Auth:Auth,mediaType:mediaType,srch:srch,shootingSortType:shootingSortType,sortType:sortType,page:page},succeededCallback,failedCallback,userContext); },
GetRecentShootingCount:function(succeededCallback, failedCallback, userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetRecentShootingCount',false,{},succeededCallback,failedCallback,userContext); },
GetShootingLibraryCount:function(userUID,succeededCallback, failedCallback, userContext) {
/// <param name="userUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetShootingLibraryCount',false,{userUID:userUID},succeededCallback,failedCallback,userContext); },
GetShootingLibraryCountV1:function(userUID,succeededCallback, failedCallback, userContext) {
/// <param name="userUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetShootingLibraryCountV1',false,{userUID:userUID},succeededCallback,failedCallback,userContext); },
GetShootingMediaCount:function(userUID,succeededCallback, failedCallback, userContext) {
/// <param name="userUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetShootingMediaCount',false,{userUID:userUID},succeededCallback,failedCallback,userContext); },
GetShootingDirectionCount:function(userUID,succeededCallback, failedCallback, userContext) {
/// <param name="userUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetShootingDirectionCount',false,{userUID:userUID},succeededCallback,failedCallback,userContext); },
GetMyShootingCount:function(succeededCallback, failedCallback, userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetMyShootingCount',false,{},succeededCallback,failedCallback,userContext); },
SearchShootingListCount:function(searchType,shootingType,targetUserUID,libraryType,directiontype,Auth,shootstate,mediaType,srch,succeededCallback, failedCallback, userContext) {
/// <param name="searchType" type="iShoot.Type.SearchType">iShoot.Type.SearchType</param>
/// <param name="shootingType" type="iShoot.Type.ShootingType">iShoot.Type.ShootingType</param>
/// <param name="targetUserUID" type="String">System.String</param>
/// <param name="libraryType" type="iShoot.Type.ShootingLibraryType">iShoot.Type.ShootingLibraryType</param>
/// <param name="directiontype" type="iShoot.Type.ShootingDirectionType">iShoot.Type.ShootingDirectionType</param>
/// <param name="Auth" type="Array">iShoot.Type.AuthorizeCodeType[]</param>
/// <param name="shootstate" type="Array">iShoot.Type.ShootStateCodeType[]</param>
/// <param name="mediaType" type="Array">iShoot.Type.MediaType[]</param>
/// <param name="srch" type="Array">System.String[]</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'SearchShootingListCount',false,{searchType:searchType,shootingType:shootingType,targetUserUID:targetUserUID,libraryType:libraryType,directiontype:directiontype,Auth:Auth,shootstate:shootstate,mediaType:mediaType,srch:srch},succeededCallback,failedCallback,userContext); },
GetShootinglistCount:function(listtype,targetuid,succeededCallback, failedCallback, userContext) {
/// <param name="listtype" type="iShoot.Type.LibraryType">iShoot.Type.LibraryType</param>
/// <param name="targetuid" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetShootinglistCount',false,{listtype:listtype,targetuid:targetuid},succeededCallback,failedCallback,userContext); },
GetShootinglist:function(listtype,targetuid,shootingSortType,sortType,page,succeededCallback, failedCallback, userContext) {
/// <param name="listtype" type="iShoot.Type.LibraryType">iShoot.Type.LibraryType</param>
/// <param name="targetuid" type="String">System.String</param>
/// <param name="shootingSortType" type="iShoot.Type.ShootingSortType">iShoot.Type.ShootingSortType</param>
/// <param name="sortType" type="iShoot.Type.SortType">iShoot.Type.SortType</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetShootinglist',false,{listtype:listtype,targetuid:targetuid,shootingSortType:shootingSortType,sortType:sortType,page:page},succeededCallback,failedCallback,userContext); },
GetDetailShootinglist2:function(listtype,ShootingSectFlags,target_uid,party_uid,directiontype,shootstate,Auth,mediaType,srch,shootingSortType,sortType,page,succeededCallback, failedCallback, userContext) {
/// <param name="listtype" type="iShoot.Type.LibraryType">iShoot.Type.LibraryType</param>
/// <param name="ShootingSectFlags" type="String">System.String</param>
/// <param name="target_uid" type="String">System.String</param>
/// <param name="party_uid" type="String">System.String</param>
/// <param name="directiontype" type="iShoot.Type.ShootingDirectionType">iShoot.Type.ShootingDirectionType</param>
/// <param name="shootstate" type="Array">iShoot.Type.ShootStateCodeType[]</param>
/// <param name="Auth" type="Array">iShoot.Type.AuthorizeCodeType[]</param>
/// <param name="mediaType" type="Array">iShoot.Type.MediaType[]</param>
/// <param name="srch" type="String">System.String</param>
/// <param name="shootingSortType" type="iShoot.Type.ShootingSortType">iShoot.Type.ShootingSortType</param>
/// <param name="sortType" type="iShoot.Type.SortType">iShoot.Type.SortType</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetDetailShootinglist2',false,{listtype:listtype,ShootingSectFlags:ShootingSectFlags,target_uid:target_uid,party_uid:party_uid,directiontype:directiontype,shootstate:shootstate,Auth:Auth,mediaType:mediaType,srch:srch,shootingSortType:shootingSortType,sortType:sortType,page:page},succeededCallback,failedCallback,userContext); },
GetTagDetailShootinglist:function(listtype,shootingtype,target_uid,party_uid,directiontype,shootstate,Auth,mediaType,tag,search,shootingSortType,sortType,page,succeededCallback, failedCallback, userContext) {
/// <param name="listtype" type="iShoot.Type.LibraryType">iShoot.Type.LibraryType</param>
/// <param name="shootingtype" type="iShoot.Type.ShootingType">iShoot.Type.ShootingType</param>
/// <param name="target_uid" type="String">System.String</param>
/// <param name="party_uid" type="String">System.String</param>
/// <param name="directiontype" type="iShoot.Type.ShootingDirectionType">iShoot.Type.ShootingDirectionType</param>
/// <param name="shootstate" type="Array">iShoot.Type.ShootStateCodeType[]</param>
/// <param name="Auth" type="Array">iShoot.Type.AuthorizeCodeType[]</param>
/// <param name="mediaType" type="Array">iShoot.Type.MediaType[]</param>
/// <param name="tag" type="String">System.String</param>
/// <param name="search" type="String">System.String</param>
/// <param name="shootingSortType" type="iShoot.Type.ShootingSortType">iShoot.Type.ShootingSortType</param>
/// <param name="sortType" type="iShoot.Type.SortType">iShoot.Type.SortType</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetTagDetailShootinglist',false,{listtype:listtype,shootingtype:shootingtype,target_uid:target_uid,party_uid:party_uid,directiontype:directiontype,shootstate:shootstate,Auth:Auth,mediaType:mediaType,tag:tag,search:search,shootingSortType:shootingSortType,sortType:sortType,page:page},succeededCallback,failedCallback,userContext); },
GetTagList:function(targetUID,tagLength,succeededCallback, failedCallback, userContext) {
/// <param name="targetUID" type="String">System.String</param>
/// <param name="tagLength" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetTagList',false,{targetUID:targetUID,tagLength:tagLength},succeededCallback,failedCallback,userContext); },
GetReplyInfoList:function(shootingUID,page,succeededCallback, failedCallback, userContext) {
/// <param name="shootingUID" type="String">System.String</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetReplyInfoList',false,{shootingUID:shootingUID,page:page},succeededCallback,failedCallback,userContext); },
GetReplyInfoListCount:function(shootingUID,succeededCallback, failedCallback, userContext) {
/// <param name="shootingUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetReplyInfoListCount',false,{shootingUID:shootingUID},succeededCallback,failedCallback,userContext); },
GetUserReplyList:function(userUID,page,succeededCallback, failedCallback, userContext) {
/// <param name="userUID" type="String">System.String</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetUserReplyList',false,{userUID:userUID,page:page},succeededCallback,failedCallback,userContext); },
GetReplyFileInfoList:function(shootingUID,shootFileUID,sortType,page,succeededCallback, failedCallback, userContext) {
/// <param name="shootingUID" type="String">System.String</param>
/// <param name="shootFileUID" type="String">System.String</param>
/// <param name="sortType" type="iShoot.Type.ReplyFileInfoSortType">iShoot.Type.ReplyFileInfoSortType</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetReplyFileInfoList',false,{shootingUID:shootingUID,shootFileUID:shootFileUID,sortType:sortType,page:page},succeededCallback,failedCallback,userContext); },
RegisterReply:function(shootingUID,replyInfo,succeededCallback, failedCallback, userContext) {
/// <param name="shootingUID" type="String">System.String</param>
/// <param name="replyInfo" type="iShoot.Type.ReplyInfo">iShoot.Type.ReplyInfo</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'RegisterReply',false,{shootingUID:shootingUID,replyInfo:replyInfo},succeededCallback,failedCallback,userContext); },
RegisterReview:function(shootingUID,replyInfo,succeededCallback, failedCallback, userContext) {
/// <param name="shootingUID" type="String">System.String</param>
/// <param name="replyInfo" type="iShoot.Type.ReplyInfo">iShoot.Type.ReplyInfo</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'RegisterReview',false,{shootingUID:shootingUID,replyInfo:replyInfo},succeededCallback,failedCallback,userContext); },
RegisterReplyFileInfo:function(shootingID,shootingFileID,replyFileInfo,succeededCallback, failedCallback, userContext) {
/// <param name="shootingID" type="String">System.String</param>
/// <param name="shootingFileID" type="String">System.String</param>
/// <param name="replyFileInfo" type="iShoot.Type.ReplyFileInfo">iShoot.Type.ReplyFileInfo</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'RegisterReplyFileInfo',false,{shootingID:shootingID,shootingFileID:shootingFileID,replyFileInfo:replyFileInfo},succeededCallback,failedCallback,userContext); },
GetShooting:function(shootingUID,shootType,succeededCallback, failedCallback, userContext) {
/// <param name="shootingUID" type="String">System.String</param>
/// <param name="shootType" type="iShoot.Type.ShootingType">iShoot.Type.ShootingType</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetShooting',false,{shootingUID:shootingUID,shootType:shootType},succeededCallback,failedCallback,userContext); },
RegisterStorage:function(storageID,RegisterFile,succeededCallback, failedCallback, userContext) {
/// <param name="storageID" type="String">System.String</param>
/// <param name="RegisterFile" type="iShoot.Type.ShootingFileInfo">iShoot.Type.ShootingFileInfo</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'RegisterStorage',false,{storageID:storageID,RegisterFile:RegisterFile},succeededCallback,failedCallback,userContext); },
LinkShoot:function(ShootingId,succeededCallback, failedCallback, userContext) {
/// <param name="ShootingId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'LinkShoot',false,{ShootingId:ShootingId},succeededCallback,failedCallback,userContext); },
GetShootingLink:function(shootingUID,shooterUID,sectCode,succeededCallback, failedCallback, userContext) {
/// <param name="shootingUID" type="String">System.String</param>
/// <param name="shooterUID" type="String">System.String</param>
/// <param name="sectCode" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetShootingLink',false,{shootingUID:shootingUID,shooterUID:shooterUID,sectCode:sectCode},succeededCallback,failedCallback,userContext); },
CheckShootingLink:function(shootingLinkID,succeededCallback, failedCallback, userContext) {
/// <param name="shootingLinkID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'CheckShootingLink',false,{shootingLinkID:shootingLinkID},succeededCallback,failedCallback,userContext); },
Shoot:function(shooting,shootingFriends,succeededCallback, failedCallback, userContext) {
/// <param name="shooting" type="iShoot.Type.Shooting">iShoot.Type.Shooting</param>
/// <param name="shootingFriends" type="Array">System.String[]</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'Shoot',false,{shooting:shooting,shootingFriends:shootingFriends},succeededCallback,failedCallback,userContext); },
Shoot_Mail:function(shooting,shootingFriends,succeededCallback, failedCallback, userContext) {
/// <param name="shooting" type="iShoot.Type.Shooting">iShoot.Type.Shooting</param>
/// <param name="shootingFriends" type="Array">System.String[]</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'Shoot_Mail',false,{shooting:shooting,shootingFriends:shootingFriends},succeededCallback,failedCallback,userContext); },
Shoot_V1:function(shooting,shootingFriends,succeededCallback, failedCallback, userContext) {
/// <param name="shooting" type="iShoot.Type.Shooting">iShoot.Type.Shooting</param>
/// <param name="shootingFriends" type="Array">System.String[]</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'Shoot_V1',false,{shooting:shooting,shootingFriends:shootingFriends},succeededCallback,failedCallback,userContext); },
AddRecvUserToShooting:function(shootingID,memberIDs,succeededCallback, failedCallback, userContext) {
/// <param name="shootingID" type="String">System.String</param>
/// <param name="memberIDs" type="Array">System.String[]</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'AddRecvUserToShooting',false,{shootingID:shootingID,memberIDs:memberIDs},succeededCallback,failedCallback,userContext); },
NotifyDownload:function(shootingID,FileID,succeededCallback, failedCallback, userContext) {
/// <param name="shootingID" type="String">System.String</param>
/// <param name="FileID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'NotifyDownload',false,{shootingID:shootingID,FileID:FileID},succeededCallback,failedCallback,userContext); },
NotifyDownloadShooting:function(shootingID,FileID,succeededCallback, failedCallback, userContext) {
/// <param name="shootingID" type="String">System.String</param>
/// <param name="FileID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'NotifyDownloadShooting',false,{shootingID:shootingID,FileID:FileID},succeededCallback,failedCallback,userContext); },
NotifyPlay:function(shootingID,FileID,succeededCallback, failedCallback, userContext) {
/// <param name="shootingID" type="String">System.String</param>
/// <param name="FileID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'NotifyPlay',false,{shootingID:shootingID,FileID:FileID},succeededCallback,failedCallback,userContext); },
NotifyPlayShooting:function(shootingID,FileID,succeededCallback, failedCallback, userContext) {
/// <param name="shootingID" type="String">System.String</param>
/// <param name="FileID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'NotifyPlayShooting',false,{shootingID:shootingID,FileID:FileID},succeededCallback,failedCallback,userContext); },
ExpireShooting:function(shootingID,succeededCallback, failedCallback, userContext) {
/// <param name="shootingID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'ExpireShooting',false,{shootingID:shootingID},succeededCallback,failedCallback,userContext); },
CancelShooting:function(shooting_uid,succeededCallback, failedCallback, userContext) {
/// <param name="shooting_uid" type="Array">System.String[]</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'CancelShooting',false,{shooting_uid:shooting_uid},succeededCallback,failedCallback,userContext); },
DeleteShooting:function(shooting_uid,succeededCallback, failedCallback, userContext) {
/// <param name="shooting_uid" type="Array">System.String[]</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'DeleteShooting',false,{shooting_uid:shooting_uid},succeededCallback,failedCallback,userContext); },
GetFileInfo:function(fileuid,succeededCallback, failedCallback, userContext) {
/// <param name="fileuid" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetFileInfo',false,{fileuid:fileuid},succeededCallback,failedCallback,userContext); },
GetNewShootCount:function(devid,succeededCallback, failedCallback, userContext) {
/// <param name="devid" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetNewShootCount',false,{devid:devid},succeededCallback,failedCallback,userContext); },
GetContentUID:function(ShootingUID,ShootFileUID,succeededCallback, failedCallback, userContext) {
/// <param name="ShootingUID" type="String">System.String</param>
/// <param name="ShootFileUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetContentUID',false,{ShootingUID:ShootingUID,ShootFileUID:ShootFileUID},succeededCallback,failedCallback,userContext); },
GetContentUIDByFileUID:function(ShootingUID,ShootFileUID,PresetCode,UseCode,TSSeqNo,succeededCallback, failedCallback, userContext) {
/// <param name="ShootingUID" type="String">System.String</param>
/// <param name="ShootFileUID" type="String">System.String</param>
/// <param name="PresetCode" type="Number">System.Int32</param>
/// <param name="UseCode" type="String">System.String</param>
/// <param name="TSSeqNo" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetContentUIDByFileUID',false,{ShootingUID:ShootingUID,ShootFileUID:ShootFileUID,PresetCode:PresetCode,UseCode:UseCode,TSSeqNo:TSSeqNo},succeededCallback,failedCallback,userContext); },
GetContentUIDByStgFlId:function(StgFlId,PresetCode,UseCode,TSSeqNo,succeededCallback, failedCallback, userContext) {
/// <param name="StgFlId" type="String">System.String</param>
/// <param name="PresetCode" type="Number">System.Int32</param>
/// <param name="UseCode" type="String">System.String</param>
/// <param name="TSSeqNo" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetContentUIDByStgFlId',false,{StgFlId:StgFlId,PresetCode:PresetCode,UseCode:UseCode,TSSeqNo:TSSeqNo},succeededCallback,failedCallback,userContext); },
LogError:function(shootFileUID,errorSect,errorCode,errorMessage,succeededCallback, failedCallback, userContext) {
/// <param name="shootFileUID" type="String">System.String</param>
/// <param name="errorSect" type="Number">System.Int32</param>
/// <param name="errorCode" type="Number">System.Int32</param>
/// <param name="errorMessage" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'LogError',false,{shootFileUID:shootFileUID,errorSect:errorSect,errorCode:errorCode,errorMessage:errorMessage},succeededCallback,failedCallback,userContext); },
LogShootFile:function(shootingUID,shootFileUID,mode,status,fileSize,startTm,endTm,succeededCallback, failedCallback, userContext) {
/// <param name="shootingUID" type="String">System.String</param>
/// <param name="shootFileUID" type="String">System.String</param>
/// <param name="mode" type="Number">System.Int32</param>
/// <param name="status" type="Number">System.Int32</param>
/// <param name="fileSize" type="Number">System.Int64</param>
/// <param name="startTm" type="Date">System.DateTime</param>
/// <param name="endTm" type="Date">System.DateTime</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'LogShootFile',false,{shootingUID:shootingUID,shootFileUID:shootFileUID,mode:mode,status:status,fileSize:fileSize,startTm:startTm,endTm:endTm},succeededCallback,failedCallback,userContext); },
LogShootFileForCharge:function(logID,shootingUID,shootFileUID,mode,status,fileSize,startTm,endTm,succeededCallback, failedCallback, userContext) {
/// <param name="logID" type="String">System.String</param>
/// <param name="shootingUID" type="String">System.String</param>
/// <param name="shootFileUID" type="String">System.String</param>
/// <param name="mode" type="Number">System.Int32</param>
/// <param name="status" type="Number">System.Int32</param>
/// <param name="fileSize" type="Number">System.Int64</param>
/// <param name="startTm" type="Date">System.DateTime</param>
/// <param name="endTm" type="Date">System.DateTime</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'LogShootFileForCharge',false,{logID:logID,shootingUID:shootingUID,shootFileUID:shootFileUID,mode:mode,status:status,fileSize:fileSize,startTm:startTm,endTm:endTm},succeededCallback,failedCallback,userContext); },
GetShootingFriendList:function(shootingUID,bIncludeInviting,page,succeededCallback, failedCallback, userContext) {
/// <param name="shootingUID" type="String">System.String</param>
/// <param name="bIncludeInviting" type="Boolean">System.Boolean</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetShootingFriendList',false,{shootingUID:shootingUID,bIncludeInviting:bIncludeInviting,page:page},succeededCallback,failedCallback,userContext); },
GetShootingFriendCount:function(shootingUID,succeededCallback, failedCallback, userContext) {
/// <param name="shootingUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetShootingFriendCount',false,{shootingUID:shootingUID},succeededCallback,failedCallback,userContext); },
getShootingReply:function(shooterUID,page,succeededCallback, failedCallback, userContext) {
/// <param name="shooterUID" type="String">System.String</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'getShootingReply',false,{shooterUID:shooterUID,page:page},succeededCallback,failedCallback,userContext); },
getShootingStory:function(shooterUID,page,succeededCallback, failedCallback, userContext) {
/// <param name="shooterUID" type="String">System.String</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'getShootingStory',false,{shooterUID:shooterUID,page:page},succeededCallback,failedCallback,userContext); },
NotifyCacheStatus:function(stgFlID,status,succeededCallback, failedCallback, userContext) {
/// <param name="stgFlID" type="String">System.String</param>
/// <param name="status" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'NotifyCacheStatus',false,{stgFlID:stgFlID,status:status},succeededCallback,failedCallback,userContext); },
CheckBadWord:function(keyword,succeededCallback, failedCallback, userContext) {
/// <param name="keyword" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'CheckBadWord',false,{keyword:keyword},succeededCallback,failedCallback,userContext); },
GetBsShootInfo:function(userUID,succeededCallback, failedCallback, userContext) {
/// <param name="userUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetBsShootInfo',false,{userUID:userUID},succeededCallback,failedCallback,userContext); },
GetBsShootInfoCheck:function(userUID,ShootingUID,succeededCallback, failedCallback, userContext) {
/// <param name="userUID" type="String">System.String</param>
/// <param name="ShootingUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetBsShootInfoCheck',false,{userUID:userUID,ShootingUID:ShootingUID},succeededCallback,failedCallback,userContext); },
SetBsShoot:function(loginUser,bsShoot,succeededCallback, failedCallback, userContext) {
/// <param name="loginUser" type="String">System.String</param>
/// <param name="bsShoot" type="iShoot.Type.BsShoot">iShoot.Type.BsShoot</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'SetBsShoot',false,{loginUser:loginUser,bsShoot:bsShoot},succeededCallback,failedCallback,userContext); },
SetProfShare:function(conf,succeededCallback, failedCallback, userContext) {
/// <param name="conf" type="iShoot.Type.ProfShare">iShoot.Type.ProfShare</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'SetProfShare',false,{conf:conf},succeededCallback,failedCallback,userContext); },
SetHowtoSell:function(userUID,price,spefrd,fixShoot,tag,succeededCallback, failedCallback, userContext) {
/// <param name="userUID" type="String">System.String</param>
/// <param name="price" type="Number">System.Int32</param>
/// <param name="spefrd" type="Number">System.Int32</param>
/// <param name="fixShoot" type="Number">System.Int32</param>
/// <param name="tag" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'SetHowtoSell',false,{userUID:userUID,price:price,spefrd:spefrd,fixShoot:fixShoot,tag:tag},succeededCallback,failedCallback,userContext); },
GetSeller:function(succeededCallback, failedCallback, userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetSeller',false,{},succeededCallback,failedCallback,userContext); },
GetBrokFeeDetail:function(brokId,succeededCallback, failedCallback, userContext) {
/// <param name="brokId" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetBrokFeeDetail',false,{brokId:brokId},succeededCallback,failedCallback,userContext); },
SetAutoBilling:function(ShootingUID,succeededCallback, failedCallback, userContext) {
/// <param name="ShootingUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'SetAutoBilling',false,{ShootingUID:ShootingUID},succeededCallback,failedCallback,userContext); },
GetRecommendTag:function(ShootingTag,succeededCallback, failedCallback, userContext) {
/// <param name="ShootingTag" type="Array">System.String[]</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetRecommendTag',false,{ShootingTag:ShootingTag},succeededCallback,failedCallback,userContext); },
GetTagByShootingTag:function(ShootingUID,succeededCallback, failedCallback, userContext) {
/// <param name="ShootingUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetTagByShootingTag',false,{ShootingUID:ShootingUID},succeededCallback,failedCallback,userContext); },
GetReceiveShootingByTagID:function(TagID,ShortType,CurPage,PerPage,TotalCnt,succeededCallback, failedCallback, userContext) {
/// <param name="TagID" type="Number">System.Int32</param>
/// <param name="ShortType" type="Number">System.Int32</param>
/// <param name="CurPage" type="Number">System.Int32</param>
/// <param name="PerPage" type="Number">System.Int32</param>
/// <param name="TotalCnt" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetReceiveShootingByTagID',false,{TagID:TagID,ShortType:ShortType,CurPage:CurPage,PerPage:PerPage,TotalCnt:TotalCnt},succeededCallback,failedCallback,userContext); },
SetPlayTime:function(ShootFlUID,PlyTm,PlyDoneSect,succeededCallback, failedCallback, userContext) {
/// <param name="ShootFlUID" type="String">System.String</param>
/// <param name="PlyTm" type="Number">System.Int32</param>
/// <param name="PlyDoneSect" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'SetPlayTime',false,{ShootFlUID:ShootFlUID,PlyTm:PlyTm,PlyDoneSect:PlyDoneSect},succeededCallback,failedCallback,userContext); },
GetPlayTime:function(ShootFlUID,succeededCallback, failedCallback, userContext) {
/// <param name="ShootFlUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetPlayTime',false,{ShootFlUID:ShootFlUID},succeededCallback,failedCallback,userContext); },
GetRecFrdList:function(expsCode,CurPage,PerPage,succeededCallback, failedCallback, userContext) {
/// <param name="expsCode" type="Number">System.Int32</param>
/// <param name="CurPage" type="Number">System.Int32</param>
/// <param name="PerPage" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetRecFrdList',false,{expsCode:expsCode,CurPage:CurPage,PerPage:PerPage},succeededCallback,failedCallback,userContext); },
GetReceiveShooting:function(ShortType,CurPage,PerPage,succeededCallback, failedCallback, userContext) {
/// <param name="ShortType" type="Number">System.Int32</param>
/// <param name="CurPage" type="Number">System.Int32</param>
/// <param name="PerPage" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetReceiveShooting',false,{ShortType:ShortType,CurPage:CurPage,PerPage:PerPage},succeededCallback,failedCallback,userContext); },
GetFavorShooting:function(ShortType,CurPage,PerPage,succeededCallback, failedCallback, userContext) {
/// <param name="ShortType" type="Number">System.Int32</param>
/// <param name="CurPage" type="Number">System.Int32</param>
/// <param name="PerPage" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetFavorShooting',false,{ShortType:ShortType,CurPage:CurPage,PerPage:PerPage},succeededCallback,failedCallback,userContext); },
GetBuyShooting:function(ShortType,CurPage,PerPage,succeededCallback, failedCallback, userContext) {
/// <param name="ShortType" type="Number">System.Int32</param>
/// <param name="CurPage" type="Number">System.Int32</param>
/// <param name="PerPage" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetBuyShooting',false,{ShortType:ShortType,CurPage:CurPage,PerPage:PerPage},succeededCallback,failedCallback,userContext); },
GetSendShooting:function(ShortType,CurPage,PerPage,succeededCallback, failedCallback, userContext) {
/// <param name="ShortType" type="Number">System.Int32</param>
/// <param name="CurPage" type="Number">System.Int32</param>
/// <param name="PerPage" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetSendShooting',false,{ShortType:ShortType,CurPage:CurPage,PerPage:PerPage},succeededCallback,failedCallback,userContext); },
GetPlayShooting:function(ShortType,CurPage,PerPage,succeededCallback, failedCallback, userContext) {
/// <param name="ShortType" type="Number">System.Int32</param>
/// <param name="CurPage" type="Number">System.Int32</param>
/// <param name="PerPage" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetPlayShooting',false,{ShortType:ShortType,CurPage:CurPage,PerPage:PerPage},succeededCallback,failedCallback,userContext); },
GetSellerShooting:function(ShortType,CurPage,PerPage,succeededCallback, failedCallback, userContext) {
/// <param name="ShortType" type="Number">System.Int32</param>
/// <param name="CurPage" type="Number">System.Int32</param>
/// <param name="PerPage" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetSellerShooting',false,{ShortType:ShortType,CurPage:CurPage,PerPage:PerPage},succeededCallback,failedCallback,userContext); },
GetSelfShooting:function(ShortType,CurPage,PerPage,succeededCallback, failedCallback, userContext) {
/// <param name="ShortType" type="Number">System.Int32</param>
/// <param name="CurPage" type="Number">System.Int32</param>
/// <param name="PerPage" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetSelfShooting',false,{ShortType:ShortType,CurPage:CurPage,PerPage:PerPage},succeededCallback,failedCallback,userContext); },
GetShootingDetail:function(ShootingUID,succeededCallback, failedCallback, userContext) {
/// <param name="ShootingUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetShootingDetail',false,{ShootingUID:ShootingUID},succeededCallback,failedCallback,userContext); },
GetShootingFileList:function(ShootingUID,succeededCallback, failedCallback, userContext) {
/// <param name="ShootingUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetShootingFileList',false,{ShootingUID:ShootingUID},succeededCallback,failedCallback,userContext); },
EncodingComplete:function(ShootUid,FileUid,succeededCallback, failedCallback, userContext) {
/// <param name="ShootUid" type="String">System.String</param>
/// <param name="FileUid" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'EncodingComplete',false,{ShootUid:ShootUid,FileUid:FileUid},succeededCallback,failedCallback,userContext); },
GetEncodingInfo:function(ShootUid,FileUid,succeededCallback, failedCallback, userContext) {
/// <param name="ShootUid" type="String">System.String</param>
/// <param name="FileUid" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetEncodingInfo',false,{ShootUid:ShootUid,FileUid:FileUid},succeededCallback,failedCallback,userContext); },
ChangeCopyRight:function(ShootingUID,shootingFileInfo,succeededCallback, failedCallback, userContext) {
/// <param name="ShootingUID" type="String">System.String</param>
/// <param name="shootingFileInfo" type="Array">iShoot.Type.ShootingFileInfo[]</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'ChangeCopyRight',false,{ShootingUID:ShootingUID,shootingFileInfo:shootingFileInfo},succeededCallback,failedCallback,userContext); },
CheckShootingPolicy:function(shootingFileInfo,succeededCallback, failedCallback, userContext) {
/// <param name="shootingFileInfo" type="Array">iShoot.Type.ShootingFileInfo[]</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'CheckShootingPolicy',false,{shootingFileInfo:shootingFileInfo},succeededCallback,failedCallback,userContext); }}
iShootWSDL.ShootService.registerClass('iShootWSDL.ShootService',Sys.Net.WebServiceProxy);
iShootWSDL.ShootService._staticInstance = new iShootWSDL.ShootService();
iShootWSDL.ShootService.set_path = function(value) {
iShootWSDL.ShootService._staticInstance.set_path(value); }
iShootWSDL.ShootService.get_path = function() { 
/// <value type="String" mayBeNull="true">The service url.</value>
return iShootWSDL.ShootService._staticInstance.get_path();}
iShootWSDL.ShootService.set_timeout = function(value) {
iShootWSDL.ShootService._staticInstance.set_timeout(value); }
iShootWSDL.ShootService.get_timeout = function() { 
/// <value type="Number">The service timeout.</value>
return iShootWSDL.ShootService._staticInstance.get_timeout(); }
iShootWSDL.ShootService.set_defaultUserContext = function(value) { 
iShootWSDL.ShootService._staticInstance.set_defaultUserContext(value); }
iShootWSDL.ShootService.get_defaultUserContext = function() { 
/// <value mayBeNull="true">The service default user context.</value>
return iShootWSDL.ShootService._staticInstance.get_defaultUserContext(); }
iShootWSDL.ShootService.set_defaultSucceededCallback = function(value) { 
 iShootWSDL.ShootService._staticInstance.set_defaultSucceededCallback(value); }
iShootWSDL.ShootService.get_defaultSucceededCallback = function() { 
/// <value type="Function" mayBeNull="true">The service default succeeded callback.</value>
return iShootWSDL.ShootService._staticInstance.get_defaultSucceededCallback(); }
iShootWSDL.ShootService.set_defaultFailedCallback = function(value) { 
iShootWSDL.ShootService._staticInstance.set_defaultFailedCallback(value); }
iShootWSDL.ShootService.get_defaultFailedCallback = function() { 
/// <value type="Function" mayBeNull="true">The service default failed callback.</value>
return iShootWSDL.ShootService._staticInstance.get_defaultFailedCallback(); }
iShootWSDL.ShootService.set_enableJsonp = function(value) { iShootWSDL.ShootService._staticInstance.set_enableJsonp(value); }
iShootWSDL.ShootService.get_enableJsonp = function() { 
/// <value type="Boolean">Specifies whether the service supports JSONP for cross domain calling.</value>
return iShootWSDL.ShootService._staticInstance.get_enableJsonp(); }
iShootWSDL.ShootService.set_jsonpCallbackParameter = function(value) { iShootWSDL.ShootService._staticInstance.set_jsonpCallbackParameter(value); }
iShootWSDL.ShootService.get_jsonpCallbackParameter = function() { 
/// <value type="String">Specifies the parameter name that contains the callback function name for a JSONP request.</value>
return iShootWSDL.ShootService._staticInstance.get_jsonpCallbackParameter(); }
iShootWSDL.ShootService.set_path("/ishootWSDL/shootService.asmx");
iShootWSDL.ShootService.GetPaidReportContents= function(shootingFileInfo,onSuccess,onFailed,userContext) {
/// <param name="shootingFileInfo" type="Array">iShoot.Type.ShootingFileInfo[]</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetPaidReportContents(shootingFileInfo,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.ReSelfShooting= function(ShootingUID,onSuccess,onFailed,userContext) {
/// <param name="ShootingUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.ReSelfShooting(ShootingUID,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.RegisterSubtitle= function(file,SubTitleStgFlId,SubTitleFileName,VideoStgFlId,onSuccess,onFailed,userContext) {
/// <param name="file" type="Array">System.Byte[]</param>
/// <param name="SubTitleStgFlId" type="String">System.String</param>
/// <param name="SubTitleFileName" type="String">System.String</param>
/// <param name="VideoStgFlId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.RegisterSubtitle(file,SubTitleStgFlId,SubTitleFileName,VideoStgFlId,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetRelatedShootingList= function(relatedShootingParam,onSuccess,onFailed,userContext) {
/// <param name="relatedShootingParam" type="iShootApp.DTO.RelatedShootingParamDTO">iShootApp.DTO.RelatedShootingParamDTO</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetRelatedShootingList(relatedShootingParam,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetNewShootingCount= function(onSuccess,onFailed,userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetNewShootingCount(onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.ForwardShooting= function(prtUID,ShootUID,memberUIDs,subject,memo,IsDownloadAuth,IsForwardAuth,IsLinkAuth,onSuccess,onFailed,userContext) {
/// <param name="prtUID" type="String">System.String</param>
/// <param name="ShootUID" type="String">System.String</param>
/// <param name="memberUIDs" type="Array">System.String[]</param>
/// <param name="subject" type="String">System.String</param>
/// <param name="memo" type="String">System.String</param>
/// <param name="IsDownloadAuth" type="Boolean">System.Boolean</param>
/// <param name="IsForwardAuth" type="Boolean">System.Boolean</param>
/// <param name="IsLinkAuth" type="Boolean">System.Boolean</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.ForwardShooting(prtUID,ShootUID,memberUIDs,subject,memo,IsDownloadAuth,IsForwardAuth,IsLinkAuth,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.ForwardShootingEx= function(prtUID,ShootUID,friendUIDs,AreFriendsEmails,AreNotFriendsEmails,subject,memo,IsDownloadAuth,IsForwardAuth,IsLinkAuth,onSuccess,onFailed,userContext) {
/// <param name="prtUID" type="String">System.String</param>
/// <param name="ShootUID" type="String">System.String</param>
/// <param name="friendUIDs" type="Array">System.String[]</param>
/// <param name="AreFriendsEmails" type="Array">System.String[]</param>
/// <param name="AreNotFriendsEmails" type="Array">System.String[]</param>
/// <param name="subject" type="String">System.String</param>
/// <param name="memo" type="String">System.String</param>
/// <param name="IsDownloadAuth" type="Boolean">System.Boolean</param>
/// <param name="IsForwardAuth" type="Boolean">System.Boolean</param>
/// <param name="IsLinkAuth" type="Boolean">System.Boolean</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.ForwardShootingEx(prtUID,ShootUID,friendUIDs,AreFriendsEmails,AreNotFriendsEmails,subject,memo,IsDownloadAuth,IsForwardAuth,IsLinkAuth,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.RegisterShooting= function(shooting,memberUIDs,onSuccess,onFailed,userContext) {
/// <param name="shooting" type="iShoot.Type.Shooting">iShoot.Type.Shooting</param>
/// <param name="memberUIDs" type="Array">System.String[]</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.RegisterShooting(shooting,memberUIDs,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetShootFileList= function(shootingUID,onSuccess,onFailed,userContext) {
/// <param name="shootingUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetShootFileList(shootingUID,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.RegisterShootingEx= function(shooting,friendUIDs,AreFriendsEmails,AreNotFriendsEmails,onSuccess,onFailed,userContext) {
/// <param name="shooting" type="iShoot.Type.Shooting">iShoot.Type.Shooting</param>
/// <param name="friendUIDs" type="Array">System.String[]</param>
/// <param name="AreFriendsEmails" type="Array">System.String[]</param>
/// <param name="AreNotFriendsEmails" type="Array">System.String[]</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.RegisterShootingEx(shooting,friendUIDs,AreFriendsEmails,AreNotFriendsEmails,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.PartyRegisterShooting= function(shooting,partyIDs,onSuccess,onFailed,userContext) {
/// <param name="shooting" type="iShoot.Type.Shooting">iShoot.Type.Shooting</param>
/// <param name="partyIDs" type="Array">System.String[]</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.PartyRegisterShooting(shooting,partyIDs,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetPartyShootinglistCount= function(partyID,onSuccess,onFailed,userContext) {
/// <param name="partyID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetPartyShootinglistCount(partyID,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetPartyShootinglist= function(partyID,shootingSortType,sortType,page,onSuccess,onFailed,userContext) {
/// <param name="partyID" type="String">System.String</param>
/// <param name="shootingSortType" type="iShoot.Type.ShootingSortType">iShoot.Type.ShootingSortType</param>
/// <param name="sortType" type="iShoot.Type.SortType">iShoot.Type.SortType</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetPartyShootinglist(partyID,shootingSortType,sortType,page,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetDetailPartyShootinglistCount= function(partyID,shootstate,Auth,mediaType,search,onSuccess,onFailed,userContext) {
/// <param name="partyID" type="String">System.String</param>
/// <param name="shootstate" type="Array">iShoot.Type.ShootStateCodeType[]</param>
/// <param name="Auth" type="Array">iShoot.Type.AuthorizeCodeType[]</param>
/// <param name="mediaType" type="Array">iShoot.Type.MediaType[]</param>
/// <param name="search" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetDetailPartyShootinglistCount(partyID,shootstate,Auth,mediaType,search,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetPartyTagList= function(partyuid,page,onSuccess,onFailed,userContext) {
/// <param name="partyuid" type="String">System.String</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetPartyTagList(partyuid,page,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetVIPShootingList= function(onSuccess,onFailed,userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetVIPShootingList(onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetRecentRplyCount= function(onSuccess,onFailed,userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetRecentRplyCount(onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetDetailShootinglist= function(listtype,shootingtype,target_uid,party_uid,directiontype,shootstate,Auth,mediaType,srch,shootingSortType,sortType,page,onSuccess,onFailed,userContext) {
/// <param name="listtype" type="iShoot.Type.LibraryType">iShoot.Type.LibraryType</param>
/// <param name="shootingtype" type="iShoot.Type.ShootingType">iShoot.Type.ShootingType</param>
/// <param name="target_uid" type="String">System.String</param>
/// <param name="party_uid" type="String">System.String</param>
/// <param name="directiontype" type="iShoot.Type.ShootingDirectionType">iShoot.Type.ShootingDirectionType</param>
/// <param name="shootstate" type="Array">iShoot.Type.ShootStateCodeType[]</param>
/// <param name="Auth" type="Array">iShoot.Type.AuthorizeCodeType[]</param>
/// <param name="mediaType" type="Array">iShoot.Type.MediaType[]</param>
/// <param name="srch" type="String">System.String</param>
/// <param name="shootingSortType" type="iShoot.Type.ShootingSortType">iShoot.Type.ShootingSortType</param>
/// <param name="sortType" type="iShoot.Type.SortType">iShoot.Type.SortType</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetDetailShootinglist(listtype,shootingtype,target_uid,party_uid,directiontype,shootstate,Auth,mediaType,srch,shootingSortType,sortType,page,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetRecentShootingCount= function(onSuccess,onFailed,userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetRecentShootingCount(onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetShootingLibraryCount= function(userUID,onSuccess,onFailed,userContext) {
/// <param name="userUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetShootingLibraryCount(userUID,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetShootingLibraryCountV1= function(userUID,onSuccess,onFailed,userContext) {
/// <param name="userUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetShootingLibraryCountV1(userUID,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetShootingMediaCount= function(userUID,onSuccess,onFailed,userContext) {
/// <param name="userUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetShootingMediaCount(userUID,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetShootingDirectionCount= function(userUID,onSuccess,onFailed,userContext) {
/// <param name="userUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetShootingDirectionCount(userUID,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetMyShootingCount= function(onSuccess,onFailed,userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetMyShootingCount(onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.SearchShootingListCount= function(searchType,shootingType,targetUserUID,libraryType,directiontype,Auth,shootstate,mediaType,srch,onSuccess,onFailed,userContext) {
/// <param name="searchType" type="iShoot.Type.SearchType">iShoot.Type.SearchType</param>
/// <param name="shootingType" type="iShoot.Type.ShootingType">iShoot.Type.ShootingType</param>
/// <param name="targetUserUID" type="String">System.String</param>
/// <param name="libraryType" type="iShoot.Type.ShootingLibraryType">iShoot.Type.ShootingLibraryType</param>
/// <param name="directiontype" type="iShoot.Type.ShootingDirectionType">iShoot.Type.ShootingDirectionType</param>
/// <param name="Auth" type="Array">iShoot.Type.AuthorizeCodeType[]</param>
/// <param name="shootstate" type="Array">iShoot.Type.ShootStateCodeType[]</param>
/// <param name="mediaType" type="Array">iShoot.Type.MediaType[]</param>
/// <param name="srch" type="Array">System.String[]</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.SearchShootingListCount(searchType,shootingType,targetUserUID,libraryType,directiontype,Auth,shootstate,mediaType,srch,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetShootinglistCount= function(listtype,targetuid,onSuccess,onFailed,userContext) {
/// <param name="listtype" type="iShoot.Type.LibraryType">iShoot.Type.LibraryType</param>
/// <param name="targetuid" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetShootinglistCount(listtype,targetuid,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetShootinglist= function(listtype,targetuid,shootingSortType,sortType,page,onSuccess,onFailed,userContext) {
/// <param name="listtype" type="iShoot.Type.LibraryType">iShoot.Type.LibraryType</param>
/// <param name="targetuid" type="String">System.String</param>
/// <param name="shootingSortType" type="iShoot.Type.ShootingSortType">iShoot.Type.ShootingSortType</param>
/// <param name="sortType" type="iShoot.Type.SortType">iShoot.Type.SortType</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetShootinglist(listtype,targetuid,shootingSortType,sortType,page,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetDetailShootinglist2= function(listtype,ShootingSectFlags,target_uid,party_uid,directiontype,shootstate,Auth,mediaType,srch,shootingSortType,sortType,page,onSuccess,onFailed,userContext) {
/// <param name="listtype" type="iShoot.Type.LibraryType">iShoot.Type.LibraryType</param>
/// <param name="ShootingSectFlags" type="String">System.String</param>
/// <param name="target_uid" type="String">System.String</param>
/// <param name="party_uid" type="String">System.String</param>
/// <param name="directiontype" type="iShoot.Type.ShootingDirectionType">iShoot.Type.ShootingDirectionType</param>
/// <param name="shootstate" type="Array">iShoot.Type.ShootStateCodeType[]</param>
/// <param name="Auth" type="Array">iShoot.Type.AuthorizeCodeType[]</param>
/// <param name="mediaType" type="Array">iShoot.Type.MediaType[]</param>
/// <param name="srch" type="String">System.String</param>
/// <param name="shootingSortType" type="iShoot.Type.ShootingSortType">iShoot.Type.ShootingSortType</param>
/// <param name="sortType" type="iShoot.Type.SortType">iShoot.Type.SortType</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetDetailShootinglist2(listtype,ShootingSectFlags,target_uid,party_uid,directiontype,shootstate,Auth,mediaType,srch,shootingSortType,sortType,page,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetTagDetailShootinglist= function(listtype,shootingtype,target_uid,party_uid,directiontype,shootstate,Auth,mediaType,tag,search,shootingSortType,sortType,page,onSuccess,onFailed,userContext) {
/// <param name="listtype" type="iShoot.Type.LibraryType">iShoot.Type.LibraryType</param>
/// <param name="shootingtype" type="iShoot.Type.ShootingType">iShoot.Type.ShootingType</param>
/// <param name="target_uid" type="String">System.String</param>
/// <param name="party_uid" type="String">System.String</param>
/// <param name="directiontype" type="iShoot.Type.ShootingDirectionType">iShoot.Type.ShootingDirectionType</param>
/// <param name="shootstate" type="Array">iShoot.Type.ShootStateCodeType[]</param>
/// <param name="Auth" type="Array">iShoot.Type.AuthorizeCodeType[]</param>
/// <param name="mediaType" type="Array">iShoot.Type.MediaType[]</param>
/// <param name="tag" type="String">System.String</param>
/// <param name="search" type="String">System.String</param>
/// <param name="shootingSortType" type="iShoot.Type.ShootingSortType">iShoot.Type.ShootingSortType</param>
/// <param name="sortType" type="iShoot.Type.SortType">iShoot.Type.SortType</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetTagDetailShootinglist(listtype,shootingtype,target_uid,party_uid,directiontype,shootstate,Auth,mediaType,tag,search,shootingSortType,sortType,page,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetTagList= function(targetUID,tagLength,onSuccess,onFailed,userContext) {
/// <param name="targetUID" type="String">System.String</param>
/// <param name="tagLength" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetTagList(targetUID,tagLength,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetReplyInfoList= function(shootingUID,page,onSuccess,onFailed,userContext) {
/// <param name="shootingUID" type="String">System.String</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetReplyInfoList(shootingUID,page,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetReplyInfoListCount= function(shootingUID,onSuccess,onFailed,userContext) {
/// <param name="shootingUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetReplyInfoListCount(shootingUID,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetUserReplyList= function(userUID,page,onSuccess,onFailed,userContext) {
/// <param name="userUID" type="String">System.String</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetUserReplyList(userUID,page,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetReplyFileInfoList= function(shootingUID,shootFileUID,sortType,page,onSuccess,onFailed,userContext) {
/// <param name="shootingUID" type="String">System.String</param>
/// <param name="shootFileUID" type="String">System.String</param>
/// <param name="sortType" type="iShoot.Type.ReplyFileInfoSortType">iShoot.Type.ReplyFileInfoSortType</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetReplyFileInfoList(shootingUID,shootFileUID,sortType,page,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.RegisterReply= function(shootingUID,replyInfo,onSuccess,onFailed,userContext) {
/// <param name="shootingUID" type="String">System.String</param>
/// <param name="replyInfo" type="iShoot.Type.ReplyInfo">iShoot.Type.ReplyInfo</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.RegisterReply(shootingUID,replyInfo,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.RegisterReview= function(shootingUID,replyInfo,onSuccess,onFailed,userContext) {
/// <param name="shootingUID" type="String">System.String</param>
/// <param name="replyInfo" type="iShoot.Type.ReplyInfo">iShoot.Type.ReplyInfo</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.RegisterReview(shootingUID,replyInfo,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.RegisterReplyFileInfo= function(shootingID,shootingFileID,replyFileInfo,onSuccess,onFailed,userContext) {
/// <param name="shootingID" type="String">System.String</param>
/// <param name="shootingFileID" type="String">System.String</param>
/// <param name="replyFileInfo" type="iShoot.Type.ReplyFileInfo">iShoot.Type.ReplyFileInfo</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.RegisterReplyFileInfo(shootingID,shootingFileID,replyFileInfo,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetShooting= function(shootingUID,shootType,onSuccess,onFailed,userContext) {
/// <param name="shootingUID" type="String">System.String</param>
/// <param name="shootType" type="iShoot.Type.ShootingType">iShoot.Type.ShootingType</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetShooting(shootingUID,shootType,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.RegisterStorage= function(storageID,RegisterFile,onSuccess,onFailed,userContext) {
/// <param name="storageID" type="String">System.String</param>
/// <param name="RegisterFile" type="iShoot.Type.ShootingFileInfo">iShoot.Type.ShootingFileInfo</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.RegisterStorage(storageID,RegisterFile,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.LinkShoot= function(ShootingId,onSuccess,onFailed,userContext) {
/// <param name="ShootingId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.LinkShoot(ShootingId,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetShootingLink= function(shootingUID,shooterUID,sectCode,onSuccess,onFailed,userContext) {
/// <param name="shootingUID" type="String">System.String</param>
/// <param name="shooterUID" type="String">System.String</param>
/// <param name="sectCode" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetShootingLink(shootingUID,shooterUID,sectCode,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.CheckShootingLink= function(shootingLinkID,onSuccess,onFailed,userContext) {
/// <param name="shootingLinkID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.CheckShootingLink(shootingLinkID,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.Shoot= function(shooting,shootingFriends,onSuccess,onFailed,userContext) {
/// <param name="shooting" type="iShoot.Type.Shooting">iShoot.Type.Shooting</param>
/// <param name="shootingFriends" type="Array">System.String[]</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.Shoot(shooting,shootingFriends,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.Shoot_Mail= function(shooting,shootingFriends,onSuccess,onFailed,userContext) {
/// <param name="shooting" type="iShoot.Type.Shooting">iShoot.Type.Shooting</param>
/// <param name="shootingFriends" type="Array">System.String[]</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.Shoot_Mail(shooting,shootingFriends,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.Shoot_V1= function(shooting,shootingFriends,onSuccess,onFailed,userContext) {
/// <param name="shooting" type="iShoot.Type.Shooting">iShoot.Type.Shooting</param>
/// <param name="shootingFriends" type="Array">System.String[]</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.Shoot_V1(shooting,shootingFriends,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.AddRecvUserToShooting= function(shootingID,memberIDs,onSuccess,onFailed,userContext) {
/// <param name="shootingID" type="String">System.String</param>
/// <param name="memberIDs" type="Array">System.String[]</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.AddRecvUserToShooting(shootingID,memberIDs,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.NotifyDownload= function(shootingID,FileID,onSuccess,onFailed,userContext) {
/// <param name="shootingID" type="String">System.String</param>
/// <param name="FileID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.NotifyDownload(shootingID,FileID,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.NotifyDownloadShooting= function(shootingID,FileID,onSuccess,onFailed,userContext) {
/// <param name="shootingID" type="String">System.String</param>
/// <param name="FileID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.NotifyDownloadShooting(shootingID,FileID,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.NotifyPlay= function(shootingID,FileID,onSuccess,onFailed,userContext) {
/// <param name="shootingID" type="String">System.String</param>
/// <param name="FileID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.NotifyPlay(shootingID,FileID,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.NotifyPlayShooting= function(shootingID,FileID,onSuccess,onFailed,userContext) {
/// <param name="shootingID" type="String">System.String</param>
/// <param name="FileID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.NotifyPlayShooting(shootingID,FileID,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.ExpireShooting= function(shootingID,onSuccess,onFailed,userContext) {
/// <param name="shootingID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.ExpireShooting(shootingID,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.CancelShooting= function(shooting_uid,onSuccess,onFailed,userContext) {
/// <param name="shooting_uid" type="Array">System.String[]</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.CancelShooting(shooting_uid,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.DeleteShooting= function(shooting_uid,onSuccess,onFailed,userContext) {
/// <param name="shooting_uid" type="Array">System.String[]</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.DeleteShooting(shooting_uid,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetFileInfo= function(fileuid,onSuccess,onFailed,userContext) {
/// <param name="fileuid" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetFileInfo(fileuid,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetNewShootCount= function(devid,onSuccess,onFailed,userContext) {
/// <param name="devid" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetNewShootCount(devid,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetContentUID= function(ShootingUID,ShootFileUID,onSuccess,onFailed,userContext) {
/// <param name="ShootingUID" type="String">System.String</param>
/// <param name="ShootFileUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetContentUID(ShootingUID,ShootFileUID,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetContentUIDByFileUID= function(ShootingUID,ShootFileUID,PresetCode,UseCode,TSSeqNo,onSuccess,onFailed,userContext) {
/// <param name="ShootingUID" type="String">System.String</param>
/// <param name="ShootFileUID" type="String">System.String</param>
/// <param name="PresetCode" type="Number">System.Int32</param>
/// <param name="UseCode" type="String">System.String</param>
/// <param name="TSSeqNo" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetContentUIDByFileUID(ShootingUID,ShootFileUID,PresetCode,UseCode,TSSeqNo,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetContentUIDByStgFlId= function(StgFlId,PresetCode,UseCode,TSSeqNo,onSuccess,onFailed,userContext) {
/// <param name="StgFlId" type="String">System.String</param>
/// <param name="PresetCode" type="Number">System.Int32</param>
/// <param name="UseCode" type="String">System.String</param>
/// <param name="TSSeqNo" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetContentUIDByStgFlId(StgFlId,PresetCode,UseCode,TSSeqNo,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.LogError= function(shootFileUID,errorSect,errorCode,errorMessage,onSuccess,onFailed,userContext) {
/// <param name="shootFileUID" type="String">System.String</param>
/// <param name="errorSect" type="Number">System.Int32</param>
/// <param name="errorCode" type="Number">System.Int32</param>
/// <param name="errorMessage" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.LogError(shootFileUID,errorSect,errorCode,errorMessage,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.LogShootFile= function(shootingUID,shootFileUID,mode,status,fileSize,startTm,endTm,onSuccess,onFailed,userContext) {
/// <param name="shootingUID" type="String">System.String</param>
/// <param name="shootFileUID" type="String">System.String</param>
/// <param name="mode" type="Number">System.Int32</param>
/// <param name="status" type="Number">System.Int32</param>
/// <param name="fileSize" type="Number">System.Int64</param>
/// <param name="startTm" type="Date">System.DateTime</param>
/// <param name="endTm" type="Date">System.DateTime</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.LogShootFile(shootingUID,shootFileUID,mode,status,fileSize,startTm,endTm,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.LogShootFileForCharge= function(logID,shootingUID,shootFileUID,mode,status,fileSize,startTm,endTm,onSuccess,onFailed,userContext) {
/// <param name="logID" type="String">System.String</param>
/// <param name="shootingUID" type="String">System.String</param>
/// <param name="shootFileUID" type="String">System.String</param>
/// <param name="mode" type="Number">System.Int32</param>
/// <param name="status" type="Number">System.Int32</param>
/// <param name="fileSize" type="Number">System.Int64</param>
/// <param name="startTm" type="Date">System.DateTime</param>
/// <param name="endTm" type="Date">System.DateTime</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.LogShootFileForCharge(logID,shootingUID,shootFileUID,mode,status,fileSize,startTm,endTm,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetShootingFriendList= function(shootingUID,bIncludeInviting,page,onSuccess,onFailed,userContext) {
/// <param name="shootingUID" type="String">System.String</param>
/// <param name="bIncludeInviting" type="Boolean">System.Boolean</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetShootingFriendList(shootingUID,bIncludeInviting,page,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetShootingFriendCount= function(shootingUID,onSuccess,onFailed,userContext) {
/// <param name="shootingUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetShootingFriendCount(shootingUID,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.getShootingReply= function(shooterUID,page,onSuccess,onFailed,userContext) {
/// <param name="shooterUID" type="String">System.String</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.getShootingReply(shooterUID,page,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.getShootingStory= function(shooterUID,page,onSuccess,onFailed,userContext) {
/// <param name="shooterUID" type="String">System.String</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.getShootingStory(shooterUID,page,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.NotifyCacheStatus= function(stgFlID,status,onSuccess,onFailed,userContext) {
/// <param name="stgFlID" type="String">System.String</param>
/// <param name="status" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.NotifyCacheStatus(stgFlID,status,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.CheckBadWord= function(keyword,onSuccess,onFailed,userContext) {
/// <param name="keyword" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.CheckBadWord(keyword,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetBsShootInfo= function(userUID,onSuccess,onFailed,userContext) {
/// <param name="userUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetBsShootInfo(userUID,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetBsShootInfoCheck= function(userUID,ShootingUID,onSuccess,onFailed,userContext) {
/// <param name="userUID" type="String">System.String</param>
/// <param name="ShootingUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetBsShootInfoCheck(userUID,ShootingUID,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.SetBsShoot= function(loginUser,bsShoot,onSuccess,onFailed,userContext) {
/// <param name="loginUser" type="String">System.String</param>
/// <param name="bsShoot" type="iShoot.Type.BsShoot">iShoot.Type.BsShoot</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.SetBsShoot(loginUser,bsShoot,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.SetProfShare= function(conf,onSuccess,onFailed,userContext) {
/// <param name="conf" type="iShoot.Type.ProfShare">iShoot.Type.ProfShare</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.SetProfShare(conf,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.SetHowtoSell= function(userUID,price,spefrd,fixShoot,tag,onSuccess,onFailed,userContext) {
/// <param name="userUID" type="String">System.String</param>
/// <param name="price" type="Number">System.Int32</param>
/// <param name="spefrd" type="Number">System.Int32</param>
/// <param name="fixShoot" type="Number">System.Int32</param>
/// <param name="tag" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.SetHowtoSell(userUID,price,spefrd,fixShoot,tag,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetSeller= function(onSuccess,onFailed,userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetSeller(onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetBrokFeeDetail= function(brokId,onSuccess,onFailed,userContext) {
/// <param name="brokId" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetBrokFeeDetail(brokId,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.SetAutoBilling= function(ShootingUID,onSuccess,onFailed,userContext) {
/// <param name="ShootingUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.SetAutoBilling(ShootingUID,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetRecommendTag= function(ShootingTag,onSuccess,onFailed,userContext) {
/// <param name="ShootingTag" type="Array">System.String[]</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetRecommendTag(ShootingTag,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetTagByShootingTag= function(ShootingUID,onSuccess,onFailed,userContext) {
/// <param name="ShootingUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetTagByShootingTag(ShootingUID,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetReceiveShootingByTagID= function(TagID,ShortType,CurPage,PerPage,TotalCnt,onSuccess,onFailed,userContext) {
/// <param name="TagID" type="Number">System.Int32</param>
/// <param name="ShortType" type="Number">System.Int32</param>
/// <param name="CurPage" type="Number">System.Int32</param>
/// <param name="PerPage" type="Number">System.Int32</param>
/// <param name="TotalCnt" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetReceiveShootingByTagID(TagID,ShortType,CurPage,PerPage,TotalCnt,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.SetPlayTime= function(ShootFlUID,PlyTm,PlyDoneSect,onSuccess,onFailed,userContext) {
/// <param name="ShootFlUID" type="String">System.String</param>
/// <param name="PlyTm" type="Number">System.Int32</param>
/// <param name="PlyDoneSect" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.SetPlayTime(ShootFlUID,PlyTm,PlyDoneSect,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetPlayTime= function(ShootFlUID,onSuccess,onFailed,userContext) {
/// <param name="ShootFlUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetPlayTime(ShootFlUID,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetRecFrdList= function(expsCode,CurPage,PerPage,onSuccess,onFailed,userContext) {
/// <param name="expsCode" type="Number">System.Int32</param>
/// <param name="CurPage" type="Number">System.Int32</param>
/// <param name="PerPage" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetRecFrdList(expsCode,CurPage,PerPage,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetReceiveShooting= function(ShortType,CurPage,PerPage,onSuccess,onFailed,userContext) {
/// <param name="ShortType" type="Number">System.Int32</param>
/// <param name="CurPage" type="Number">System.Int32</param>
/// <param name="PerPage" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetReceiveShooting(ShortType,CurPage,PerPage,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetFavorShooting= function(ShortType,CurPage,PerPage,onSuccess,onFailed,userContext) {
/// <param name="ShortType" type="Number">System.Int32</param>
/// <param name="CurPage" type="Number">System.Int32</param>
/// <param name="PerPage" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetFavorShooting(ShortType,CurPage,PerPage,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetBuyShooting= function(ShortType,CurPage,PerPage,onSuccess,onFailed,userContext) {
/// <param name="ShortType" type="Number">System.Int32</param>
/// <param name="CurPage" type="Number">System.Int32</param>
/// <param name="PerPage" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetBuyShooting(ShortType,CurPage,PerPage,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetSendShooting= function(ShortType,CurPage,PerPage,onSuccess,onFailed,userContext) {
/// <param name="ShortType" type="Number">System.Int32</param>
/// <param name="CurPage" type="Number">System.Int32</param>
/// <param name="PerPage" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetSendShooting(ShortType,CurPage,PerPage,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetPlayShooting= function(ShortType,CurPage,PerPage,onSuccess,onFailed,userContext) {
/// <param name="ShortType" type="Number">System.Int32</param>
/// <param name="CurPage" type="Number">System.Int32</param>
/// <param name="PerPage" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetPlayShooting(ShortType,CurPage,PerPage,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetSellerShooting= function(ShortType,CurPage,PerPage,onSuccess,onFailed,userContext) {
/// <param name="ShortType" type="Number">System.Int32</param>
/// <param name="CurPage" type="Number">System.Int32</param>
/// <param name="PerPage" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetSellerShooting(ShortType,CurPage,PerPage,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetSelfShooting= function(ShortType,CurPage,PerPage,onSuccess,onFailed,userContext) {
/// <param name="ShortType" type="Number">System.Int32</param>
/// <param name="CurPage" type="Number">System.Int32</param>
/// <param name="PerPage" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetSelfShooting(ShortType,CurPage,PerPage,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetShootingDetail= function(ShootingUID,onSuccess,onFailed,userContext) {
/// <param name="ShootingUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetShootingDetail(ShootingUID,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetShootingFileList= function(ShootingUID,onSuccess,onFailed,userContext) {
/// <param name="ShootingUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetShootingFileList(ShootingUID,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.EncodingComplete= function(ShootUid,FileUid,onSuccess,onFailed,userContext) {
/// <param name="ShootUid" type="String">System.String</param>
/// <param name="FileUid" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.EncodingComplete(ShootUid,FileUid,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.GetEncodingInfo= function(ShootUid,FileUid,onSuccess,onFailed,userContext) {
/// <param name="ShootUid" type="String">System.String</param>
/// <param name="FileUid" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.GetEncodingInfo(ShootUid,FileUid,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.ChangeCopyRight= function(ShootingUID,shootingFileInfo,onSuccess,onFailed,userContext) {
/// <param name="ShootingUID" type="String">System.String</param>
/// <param name="shootingFileInfo" type="Array">iShoot.Type.ShootingFileInfo[]</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.ChangeCopyRight(ShootingUID,shootingFileInfo,onSuccess,onFailed,userContext); }
iShootWSDL.ShootService.CheckShootingPolicy= function(shootingFileInfo,onSuccess,onFailed,userContext) {
/// <param name="shootingFileInfo" type="Array">iShoot.Type.ShootingFileInfo[]</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.ShootService._staticInstance.CheckShootingPolicy(shootingFileInfo,onSuccess,onFailed,userContext); }
var gtc = Sys.Net.WebServiceProxy._generateTypedConstructor;
Type.registerNamespace('iShoot.Type');
if (typeof(iShoot.Type.ShootingFileInfo) === 'undefined') {
iShoot.Type.ShootingFileInfo=gtc("iShoot.Type.ShootingFileInfo");
iShoot.Type.ShootingFileInfo.registerClass('iShoot.Type.ShootingFileInfo');
}
if (typeof(iShoot.Type.FileRightDTO) === 'undefined') {
iShoot.Type.FileRightDTO=gtc("iShoot.Type.FileRightDTO");
iShoot.Type.FileRightDTO.registerClass('iShoot.Type.FileRightDTO');
}
Type.registerNamespace('iShootApp.DTO');
if (typeof(iShootApp.DTO.RelatedShootingParamDTO) === 'undefined') {
iShootApp.DTO.RelatedShootingParamDTO=gtc("iShootApp.DTO.RelatedShootingParamDTO");
iShootApp.DTO.RelatedShootingParamDTO.registerClass('iShootApp.DTO.RelatedShootingParamDTO');
}
if (typeof(iShootApp.DTO.ShortShooting) === 'undefined') {
iShootApp.DTO.ShortShooting=gtc("iShootApp.DTO.ShortShooting");
iShootApp.DTO.ShortShooting.registerClass('iShootApp.DTO.ShortShooting');
}
if (typeof(iShoot.Type.Shooting) === 'undefined') {
iShoot.Type.Shooting=gtc("iShoot.Type.Shooting");
iShoot.Type.Shooting.registerClass('iShoot.Type.Shooting');
}
if (typeof(iShoot.Type.PageParam) === 'undefined') {
iShoot.Type.PageParam=gtc("iShoot.Type.PageParam");
iShoot.Type.PageParam.registerClass('iShoot.Type.PageParam');
}
if (typeof(iShoot.Type.ShootingInfo) === 'undefined') {
iShoot.Type.ShootingInfo=gtc("iShoot.Type.ShootingInfo");
iShoot.Type.ShootingInfo.registerClass('iShoot.Type.ShootingInfo');
}
if (typeof(iShoot.Type.TagInfo) === 'undefined') {
iShoot.Type.TagInfo=gtc("iShoot.Type.TagInfo");
iShoot.Type.TagInfo.registerClass('iShoot.Type.TagInfo');
}
if (typeof(iShoot.Type.ShootingLibraryCount) === 'undefined') {
iShoot.Type.ShootingLibraryCount=gtc("iShoot.Type.ShootingLibraryCount");
iShoot.Type.ShootingLibraryCount.registerClass('iShoot.Type.ShootingLibraryCount');
}
if (typeof(iShoot.Type.ShootingMediaTypeCount) === 'undefined') {
iShoot.Type.ShootingMediaTypeCount=gtc("iShoot.Type.ShootingMediaTypeCount");
iShoot.Type.ShootingMediaTypeCount.registerClass('iShoot.Type.ShootingMediaTypeCount');
}
if (typeof(iShoot.Type.ShootingDirectionCount) === 'undefined') {
iShoot.Type.ShootingDirectionCount=gtc("iShoot.Type.ShootingDirectionCount");
iShoot.Type.ShootingDirectionCount.registerClass('iShoot.Type.ShootingDirectionCount');
}
if (typeof(iShoot.Type.ReplyInfo) === 'undefined') {
iShoot.Type.ReplyInfo=gtc("iShoot.Type.ReplyInfo");
iShoot.Type.ReplyInfo.registerClass('iShoot.Type.ReplyInfo');
}
if (typeof(iShoot.Type.Reply) === 'undefined') {
iShoot.Type.Reply=gtc("iShoot.Type.Reply");
iShoot.Type.Reply.registerClass('iShoot.Type.Reply');
}
if (typeof(iShoot.Type.ReplyFileInfo) === 'undefined') {
iShoot.Type.ReplyFileInfo=gtc("iShoot.Type.ReplyFileInfo");
iShoot.Type.ReplyFileInfo.registerClass('iShoot.Type.ReplyFileInfo');
}
if (typeof(iShoot.Type.Link) === 'undefined') {
iShoot.Type.Link=gtc("iShoot.Type.Link");
iShoot.Type.Link.registerClass('iShoot.Type.Link');
}
if (typeof(iShoot.Type.MemberInfo) === 'undefined') {
iShoot.Type.MemberInfo=gtc("iShoot.Type.MemberInfo");
iShoot.Type.MemberInfo.registerClass('iShoot.Type.MemberInfo');
}
if (typeof(iShoot.Type.Reply2) === 'undefined') {
iShoot.Type.Reply2=gtc("iShoot.Type.Reply2");
iShoot.Type.Reply2.registerClass('iShoot.Type.Reply2');
}
if (typeof(iShoot.Type.BsShoot) === 'undefined') {
iShoot.Type.BsShoot=gtc("iShoot.Type.BsShoot");
iShoot.Type.BsShoot.registerClass('iShoot.Type.BsShoot');
}
if (typeof(iShoot.Type.ProfShare) === 'undefined') {
iShoot.Type.ProfShare=gtc("iShoot.Type.ProfShare");
iShoot.Type.ProfShare.registerClass('iShoot.Type.ProfShare');
}
if (typeof(iShoot.Type.Seller) === 'undefined') {
iShoot.Type.Seller=gtc("iShoot.Type.Seller");
iShoot.Type.Seller.registerClass('iShoot.Type.Seller');
}
if (typeof(iShoot.Type.Broker) === 'undefined') {
iShoot.Type.Broker=gtc("iShoot.Type.Broker");
iShoot.Type.Broker.registerClass('iShoot.Type.Broker');
}
if (typeof(iShootApp.DTO.RecommendFriendDTO) === 'undefined') {
iShootApp.DTO.RecommendFriendDTO=gtc("iShootApp.DTO.RecommendFriendDTO");
iShootApp.DTO.RecommendFriendDTO.registerClass('iShootApp.DTO.RecommendFriendDTO');
}
if (typeof(iShootApp.DTO.ShootingFileDTO) === 'undefined') {
iShootApp.DTO.ShootingFileDTO=gtc("iShootApp.DTO.ShootingFileDTO");
iShootApp.DTO.ShootingFileDTO.registerClass('iShootApp.DTO.ShootingFileDTO');
}
if (typeof(iShootApp.DTO.FileCvtTypeDTO) === 'undefined') {
iShootApp.DTO.FileCvtTypeDTO=gtc("iShootApp.DTO.FileCvtTypeDTO");
iShootApp.DTO.FileCvtTypeDTO.registerClass('iShootApp.DTO.FileCvtTypeDTO');
}
if (typeof(iShootApp.DTO.ReturnValueDTO) === 'undefined') {
iShootApp.DTO.ReturnValueDTO=gtc("iShootApp.DTO.ReturnValueDTO");
iShootApp.DTO.ReturnValueDTO.registerClass('iShootApp.DTO.ReturnValueDTO');
}
Type.registerNamespace('iShoot.Error');
if (typeof(iShoot.Error.ErrorType) === 'undefined') {
iShoot.Error.ErrorType = function() { throw Error.invalidOperation(); }
iShoot.Error.ErrorType.prototype = {SUCCESS: 0,ERROR_INVALIDARG: 1,ERROR_NO_DATA: 2,ERROR_UNKNOWN: 3,ERROR_NO_IMPL: 4,ERROR_USER_NOT_LOGIN: 5}
iShoot.Error.ErrorType.registerEnum('iShoot.Error.ErrorType', true);
}
if (typeof(iShoot.Type.ShootingSortType) === 'undefined') {
iShoot.Type.ShootingSortType = function() { throw Error.invalidOperation(); }
iShoot.Type.ShootingSortType.prototype = {ShootingSortType_DATE: 0,ShootingSortType_FAMOUS: 1,ShootingSortType_ALPHABET: 2}
iShoot.Type.ShootingSortType.registerEnum('iShoot.Type.ShootingSortType', true);
}
if (typeof(iShoot.Type.SortType) === 'undefined') {
iShoot.Type.SortType = function() { throw Error.invalidOperation(); }
iShoot.Type.SortType.prototype = {SortType_DECEND: 0,SortType_ASCEND: 1}
iShoot.Type.SortType.registerEnum('iShoot.Type.SortType', true);
}
if (typeof(iShoot.Type.ShootStateCodeType) === 'undefined') {
iShoot.Type.ShootStateCodeType = function() { throw Error.invalidOperation(); }
iShoot.Type.ShootStateCodeType.prototype = {ShootStateCodeType_None: 0,ShootStateCodeType_Delete: 1,ShootStateCodeType_Expiration: 2}
iShoot.Type.ShootStateCodeType.registerEnum('iShoot.Type.ShootStateCodeType', true);
}
if (typeof(iShoot.Type.AuthorizeCodeType) === 'undefined') {
iShoot.Type.AuthorizeCodeType = function() { throw Error.invalidOperation(); }
iShoot.Type.AuthorizeCodeType.prototype = {AuthorizeCodeType_None: 0,AuthorizeCodeType_Play: 1,AuthorizeCodeType_Down: 2,AuthorizeCodeType_Forward: 3}
iShoot.Type.AuthorizeCodeType.registerEnum('iShoot.Type.AuthorizeCodeType', true);
}
if (typeof(iShoot.Type.MediaType) === 'undefined') {
iShoot.Type.MediaType = function() { throw Error.invalidOperation(); }
iShoot.Type.MediaType.prototype = {MediaType_NONE: 0,MediaType_VIDEO: 1,MediaType_AUDIO: 2,MediaType_IMAGE: 3,MediaType_ETC: 4}
iShoot.Type.MediaType.registerEnum('iShoot.Type.MediaType', true);
}
if (typeof(iShoot.Type.LibraryType) === 'undefined') {
iShoot.Type.LibraryType = function() { throw Error.invalidOperation(); }
iShoot.Type.LibraryType.prototype = {LibraryType_MYHome: 0,LibraryType_ShooterHome: 1,LibraryType_ShooterHome_MYRECEIVED: 2,LibraryType_Direction_SEND: 3,LibraryType_Direction_RECEIVED: 4,LibraryType_LibraryType_RECENT_PLAY: 5,LibraryType_LibraryType_PAY: 6,LibraryType_MediaType_VIDEO: 7,LibraryType_MediaType_AUDIO: 8,LibraryType_MediaType_IMAGE: 9,LibraryType_MediaType_ETC: 10,LibraryType_ShooterHome_MYSEND: 11,LibraryType_ShooterHome_Open: 12,LibraryType_Channel_IShoot: 13,LibraryType_MyHome_Self: 14,LibraryType_FavoriteList: 15,LibraryType_SaleList: 16}
iShoot.Type.LibraryType.registerEnum('iShoot.Type.LibraryType', true);
}
if (typeof(iShoot.Type.ShootingType) === 'undefined') {
iShoot.Type.ShootingType = function() { throw Error.invalidOperation(); }
iShoot.Type.ShootingType.prototype = {ShootingType_NONE: 0,ShootingType_MEMBER_SHOOTING: 1,ShootingType_PARTY_SHOOTING: 2}
iShoot.Type.ShootingType.registerEnum('iShoot.Type.ShootingType', true);
}
if (typeof(iShoot.Type.ShootingDirectionType) === 'undefined') {
iShoot.Type.ShootingDirectionType = function() { throw Error.invalidOperation(); }
iShoot.Type.ShootingDirectionType.prototype = {shootingDirectionType_NONE: 0,shootingDirectionType_SENT: 1,shootingDirectionType_RECEIVED: 2}
iShoot.Type.ShootingDirectionType.registerEnum('iShoot.Type.ShootingDirectionType', true);
}
if (typeof(iShoot.Type.SearchType) === 'undefined') {
iShoot.Type.SearchType = function() { throw Error.invalidOperation(); }
iShoot.Type.SearchType.prototype = {SearchType_None: 0,SearchType_Tag: 1}
iShoot.Type.SearchType.registerEnum('iShoot.Type.SearchType', true);
}
if (typeof(iShoot.Type.ShootingLibraryType) === 'undefined') {
iShoot.Type.ShootingLibraryType = function() { throw Error.invalidOperation(); }
iShoot.Type.ShootingLibraryType.prototype = {ShootingLibraryType_ALL: 0,ShootingLibraryType_RECENT_PLAY: 1,ShootingLibraryType_RECENT_DOWNLOAD: 2,ShootingLibraryType_PAY: 3,ShootingLibraryType_UNREAD: 4,ShootingLibraryType_FAVORITELIST: 5}
iShoot.Type.ShootingLibraryType.registerEnum('iShoot.Type.ShootingLibraryType', true);
}
if (typeof(iShoot.Type.ReplyFileInfoSortType) === 'undefined') {
iShoot.Type.ReplyFileInfoSortType = function() { throw Error.invalidOperation(); }
iShoot.Type.ReplyFileInfoSortType.prototype = {ReplyFileInfoSortType_TICKCOUNT: 0,ReplyFileInfoSortType_DATE: 1}
iShoot.Type.ReplyFileInfoSortType.registerEnum('iShoot.Type.ReplyFileInfoSortType', true);
}

