Type.registerNamespace('iShootWSDL');
iShootWSDL.UserService=function() {
iShootWSDL.UserService.initializeBase(this);
this._timeout = 0;
this._userContext = null;
this._succeeded = null;
this._failed = null;
}
iShootWSDL.UserService.prototype={
_get_path:function() {
 var p = this.get_path();
 if (p) return p;
 else return iShootWSDL.UserService._staticInstance.get_path();},
GetMyFriendListByGrdId:function(MbrUID,GrpId,KeyWord,CurPage,PerPage,succeededCallback, failedCallback, userContext) {
/// <param name="MbrUID" type="String">System.String</param>
/// <param name="GrpId" type="Number">System.Int32</param>
/// <param name="KeyWord" type="String">System.String</param>
/// <param name="CurPage" type="Number">System.Int32</param>
/// <param name="PerPage" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetMyFriendListByGrdId',false,{MbrUID:MbrUID,GrpId:GrpId,KeyWord:KeyWord,CurPage:CurPage,PerPage:PerPage},succeededCallback,failedCallback,userContext); },
SetAdultContens:function(MbrUID,adultMod,succeededCallback, failedCallback, userContext) {
/// <param name="MbrUID" type="String">System.String</param>
/// <param name="adultMod" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'SetAdultContens',false,{MbrUID:MbrUID,adultMod:adultMod},succeededCallback,failedCallback,userContext); },
GetShootingPaymentInfo:function(ShootingUID,succeededCallback, failedCallback, userContext) {
/// <param name="ShootingUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetShootingPaymentInfo',false,{ShootingUID:ShootingUID},succeededCallback,failedCallback,userContext); },
Flex_GetFriendList:function(succeededCallback, failedCallback, userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'Flex_GetFriendList',false,{},succeededCallback,failedCallback,userContext); },
GetMessageCount:function(succeededCallback, failedCallback, userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetMessageCount',false,{},succeededCallback,failedCallback,userContext); },
GetCurrentFriendList:function(page,fSortType,sType,succeededCallback, failedCallback, userContext) {
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="fSortType" type="iShoot.Type.FriendSortType">iShoot.Type.FriendSortType</param>
/// <param name="sType" type="iShoot.Type.SortType">iShoot.Type.SortType</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetCurrentFriendList',false,{page:page,fSortType:fSortType,sType:sType},succeededCallback,failedCallback,userContext); },
NewShootCheck:function(devid,succeededCallback, failedCallback, userContext) {
/// <param name="devid" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'NewShootCheck',false,{devid:devid},succeededCallback,failedCallback,userContext); },
GetunReadMessageCount:function(succeededCallback, failedCallback, userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetunReadMessageCount',false,{},succeededCallback,failedCallback,userContext); },
GetFriendListAll:function(friendCode,fSortType,sType,succeededCallback, failedCallback, userContext) {
/// <param name="friendCode" type="iShoot.Type.FriendCodeType">iShoot.Type.FriendCodeType</param>
/// <param name="fSortType" type="iShoot.Type.FriendSortType">iShoot.Type.FriendSortType</param>
/// <param name="sType" type="iShoot.Type.SortType">iShoot.Type.SortType</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetFriendListAll',false,{friendCode:friendCode,fSortType:fSortType,sType:sType},succeededCallback,failedCallback,userContext); },
GetFriendCount:function(succeededCallback, failedCallback, userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetFriendCount',false,{},succeededCallback,failedCallback,userContext); },
GetJpPostNo:function(DongName,succeededCallback, failedCallback, userContext) {
/// <param name="DongName" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetJpPostNo',false,{DongName:DongName},succeededCallback,failedCallback,userContext); },
GetMemberByEmail:function(email,succeededCallback, failedCallback, userContext) {
/// <param name="email" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetMemberByEmail',false,{email:email},succeededCallback,failedCallback,userContext); },
Login:function(Email,Password,devid,succeededCallback, failedCallback, userContext) {
/// <param name="Email" type="String">System.String</param>
/// <param name="Password" type="String">System.String</param>
/// <param name="devid" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'Login',false,{Email:Email,Password:Password,devid:devid},succeededCallback,failedCallback,userContext); },
Logout:function(devid,succeededCallback, failedCallback, userContext) {
/// <param name="devid" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'Logout',false,{devid:devid},succeededCallback,failedCallback,userContext); },
IsLogin:function(succeededCallback, failedCallback, userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'IsLogin',false,{},succeededCallback,failedCallback,userContext); },
Withdraw:function(type,msg,succeededCallback, failedCallback, userContext) {
/// <param name="type" type="Number">System.Int32</param>
/// <param name="msg" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'Withdraw',false,{type:type,msg:msg},succeededCallback,failedCallback,userContext); },
CertifyMember:function(email,name,succeededCallback, failedCallback, userContext) {
/// <param name="email" type="String">System.String</param>
/// <param name="name" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'CertifyMember',false,{email:email,name:name},succeededCallback,failedCallback,userContext); },
CertifyPasswordMailSend:function(user_uid,succeededCallback, failedCallback, userContext) {
/// <param name="user_uid" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'CertifyPasswordMailSend',false,{user_uid:user_uid},succeededCallback,failedCallback,userContext); },
Register:function(conf,visitcode,succeededCallback, failedCallback, userContext) {
/// <param name="conf" type="iShoot.Type.MyConfiguration">iShoot.Type.MyConfiguration</param>
/// <param name="visitcode" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'Register',false,{conf:conf,visitcode:visitcode},succeededCallback,failedCallback,userContext); },
AccessWithInviteMail:function(Password,succeededCallback, failedCallback, userContext) {
/// <param name="Password" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'AccessWithInviteMail',false,{Password:Password},succeededCallback,failedCallback,userContext); },
RegisterWithInviteMail:function(conf,InviteID,Password,succeededCallback, failedCallback, userContext) {
/// <param name="conf" type="iShoot.Type.MyConfiguration">iShoot.Type.MyConfiguration</param>
/// <param name="InviteID" type="Number">System.Int32</param>
/// <param name="Password" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'RegisterWithInviteMail',false,{conf:conf,InviteID:InviteID,Password:Password},succeededCallback,failedCallback,userContext); },
IsExistEmail:function(email,succeededCallback, failedCallback, userContext) {
/// <param name="email" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'IsExistEmail',false,{email:email},succeededCallback,failedCallback,userContext); },
IsExistNickname:function(nickname,succeededCallback, failedCallback, userContext) {
/// <param name="nickname" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'IsExistNickname',false,{nickname:nickname},succeededCallback,failedCallback,userContext); },
ModifyOpenCategory:function(openCategory,succeededCallback, failedCallback, userContext) {
/// <param name="openCategory" type="Array">iShoot.Type.MemberOpenCategoryType[]</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'ModifyOpenCategory',false,{openCategory:openCategory},succeededCallback,failedCallback,userContext); },
GetMyConfiguration:function(succeededCallback, failedCallback, userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetMyConfiguration',false,{},succeededCallback,failedCallback,userContext); },
setUserPassword:function(email,authKey,password,succeededCallback, failedCallback, userContext) {
/// <param name="email" type="String">System.String</param>
/// <param name="authKey" type="String">System.String</param>
/// <param name="password" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'setUserPassword',false,{email:email,authKey:authKey,password:password},succeededCallback,failedCallback,userContext); },
RegisterPicture:function(file,storateid,thumbtype,code,filewidth,fileheight,succeededCallback, failedCallback, userContext) {
/// <param name="file" type="Array">System.Byte[]</param>
/// <param name="storateid" type="String">System.String</param>
/// <param name="thumbtype" type="iShoot.Type.ThumbnailType">iShoot.Type.ThumbnailType</param>
/// <param name="code" type="Number">System.Int32</param>
/// <param name="filewidth" type="Number">System.Int32</param>
/// <param name="fileheight" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'RegisterPicture',false,{file:file,storateid:storateid,thumbtype:thumbtype,code:code,filewidth:filewidth,fileheight:fileheight},succeededCallback,failedCallback,userContext); },
GetFriendList:function(friendCode,page,fSortType,sType,succeededCallback, failedCallback, userContext) {
/// <param name="friendCode" type="iShoot.Type.FriendCodeType">iShoot.Type.FriendCodeType</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="fSortType" type="iShoot.Type.FriendSortType">iShoot.Type.FriendSortType</param>
/// <param name="sType" type="iShoot.Type.SortType">iShoot.Type.SortType</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetFriendList',false,{friendCode:friendCode,page:page,fSortType:fSortType,sType:sType},succeededCallback,failedCallback,userContext); },
GetFriendListByGroup:function(friendCode,flistType,page,fSortType,sType,groupId,succeededCallback, failedCallback, userContext) {
/// <param name="friendCode" type="iShoot.Type.FriendCodeType">iShoot.Type.FriendCodeType</param>
/// <param name="flistType" type="iShoot.Type.FriendListType">iShoot.Type.FriendListType</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="fSortType" type="iShoot.Type.FriendSortType">iShoot.Type.FriendSortType</param>
/// <param name="sType" type="iShoot.Type.SortType">iShoot.Type.SortType</param>
/// <param name="groupId" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetFriendListByGroup',false,{friendCode:friendCode,flistType:flistType,page:page,fSortType:fSortType,sType:sType,groupId:groupId},succeededCallback,failedCallback,userContext); },
GetInviteList:function(page,succeededCallback, failedCallback, userContext) {
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetInviteList',false,{page:page},succeededCallback,failedCallback,userContext); },
GetInviteInfo:function(inviteCode,succeededCallback, failedCallback, userContext) {
/// <param name="inviteCode" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetInviteInfo',false,{inviteCode:inviteCode},succeededCallback,failedCallback,userContext); },
GetInviteListCount:function(succeededCallback, failedCallback, userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetInviteListCount',false,{},succeededCallback,failedCallback,userContext); },
GetFriendListCount:function(friendCode,succeededCallback, failedCallback, userContext) {
/// <param name="friendCode" type="iShoot.Type.FriendCodeType">iShoot.Type.FriendCodeType</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetFriendListCount',false,{friendCode:friendCode},succeededCallback,failedCallback,userContext); },
GetUserFriendList:function(userUID,page,fSortType,sType,succeededCallback, failedCallback, userContext) {
/// <param name="userUID" type="String">System.String</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="fSortType" type="iShoot.Type.FriendSortType">iShoot.Type.FriendSortType</param>
/// <param name="sType" type="iShoot.Type.SortType">iShoot.Type.SortType</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetUserFriendList',false,{userUID:userUID,page:page,fSortType:fSortType,sType:sType},succeededCallback,failedCallback,userContext); },
GetFriend:function(userUID,succeededCallback, failedCallback, userContext) {
/// <param name="userUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetFriend',false,{userUID:userUID},succeededCallback,failedCallback,userContext); },
SendVerifyEmail:function(meminfo,EmCertifyNo,succeededCallback, failedCallback, userContext) {
/// <param name="meminfo" type="iShoot.Type.MemberInfo">iShoot.Type.MemberInfo</param>
/// <param name="EmCertifyNo" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'SendVerifyEmail',false,{meminfo:meminfo,EmCertifyNo:EmCertifyNo},succeededCallback,failedCallback,userContext); },
VerifyEmail:function(userUID,password,succeededCallback, failedCallback, userContext) {
/// <param name="userUID" type="String">System.String</param>
/// <param name="password" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'VerifyEmail',false,{userUID:userUID,password:password},succeededCallback,failedCallback,userContext); },
Invite:function(friendEmails,groupID,msg,succeededCallback, failedCallback, userContext) {
/// <param name="friendEmails" type="Array">System.String[]</param>
/// <param name="groupID" type="Number">System.Int32</param>
/// <param name="msg" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'Invite',false,{friendEmails:friendEmails,groupID:groupID,msg:msg},succeededCallback,failedCallback,userContext); },
CancelMyReuquest:function(userUID,succeededCallback, failedCallback, userContext) {
/// <param name="userUID" type="Array">System.String[]</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'CancelMyReuquest',false,{userUID:userUID},succeededCallback,failedCallback,userContext); },
GetMyRequestList:function(fSortType,sType,page,succeededCallback, failedCallback, userContext) {
/// <param name="fSortType" type="iShoot.Type.ReqFriendSortyType">iShoot.Type.ReqFriendSortyType</param>
/// <param name="sType" type="iShoot.Type.SortType">iShoot.Type.SortType</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetMyRequestList',false,{fSortType:fSortType,sType:sType,page:page},succeededCallback,failedCallback,userContext); },
GetMyRequestListCount:function(succeededCallback, failedCallback, userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetMyRequestListCount',false,{},succeededCallback,failedCallback,userContext); },
GetRequestList:function(fSortType,sType,page,succeededCallback, failedCallback, userContext) {
/// <param name="fSortType" type="iShoot.Type.ReqFriendSortyType">iShoot.Type.ReqFriendSortyType</param>
/// <param name="sType" type="iShoot.Type.SortType">iShoot.Type.SortType</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetRequestList',false,{fSortType:fSortType,sType:sType,page:page},succeededCallback,failedCallback,userContext); },
GetRequestListCount:function(succeededCallback, failedCallback, userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetRequestListCount',false,{},succeededCallback,failedCallback,userContext); },
IsBlackList:function(uID,succeededCallback, failedCallback, userContext) {
/// <param name="uID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'IsBlackList',false,{uID:uID},succeededCallback,failedCallback,userContext); },
Request:function(uID,msg,groupID,succeededCallback, failedCallback, userContext) {
/// <param name="uID" type="Array">System.String[]</param>
/// <param name="msg" type="String">System.String</param>
/// <param name="groupID" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'Request',false,{uID:uID,msg:msg,groupID:groupID},succeededCallback,failedCallback,userContext); },
ConfirmRequest:function(uID,groupID,succeededCallback, failedCallback, userContext) {
/// <param name="uID" type="Array">System.String[]</param>
/// <param name="groupID" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'ConfirmRequest',false,{uID:uID,groupID:groupID},succeededCallback,failedCallback,userContext); },
DenyRequest:function(uID,succeededCallback, failedCallback, userContext) {
/// <param name="uID" type="Array">System.String[]</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'DenyRequest',false,{uID:uID},succeededCallback,failedCallback,userContext); },
Search:function(srchType,srch,page,succeededCallback, failedCallback, userContext) {
/// <param name="srchType" type="iShoot.Type.MemberSearchType">iShoot.Type.MemberSearchType</param>
/// <param name="srch" type="String">System.String</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'Search',false,{srchType:srchType,srch:srch,page:page},succeededCallback,failedCallback,userContext); },
GetMember:function(uID,succeededCallback, failedCallback, userContext) {
/// <param name="uID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetMember',false,{uID:uID},succeededCallback,failedCallback,userContext); },
GetPoint_Packet:function(uID,succeededCallback, failedCallback, userContext) {
/// <param name="uID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetPoint_Packet',false,{uID:uID},succeededCallback,failedCallback,userContext); },
SetFriendCode:function(userUID,friendCode,succeededCallback, failedCallback, userContext) {
/// <param name="userUID" type="Array">System.String[]</param>
/// <param name="friendCode" type="iShoot.Type.FriendCodeType">iShoot.Type.FriendCodeType</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'SetFriendCode',false,{userUID:userUID,friendCode:friendCode},succeededCallback,failedCallback,userContext); },
IsFriend:function(userUID,succeededCallback, failedCallback, userContext) {
/// <param name="userUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'IsFriend',false,{userUID:userUID},succeededCallback,failedCallback,userContext); },
AddBlackList:function(userUID,succeededCallback, failedCallback, userContext) {
/// <param name="userUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'AddBlackList',false,{userUID:userUID},succeededCallback,failedCallback,userContext); },
DeleteBlackList:function(userUID,succeededCallback, failedCallback, userContext) {
/// <param name="userUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'DeleteBlackList',false,{userUID:userUID},succeededCallback,failedCallback,userContext); },
SetFriendGroup:function(userUID,groupID,succeededCallback, failedCallback, userContext) {
/// <param name="userUID" type="Array">System.String[]</param>
/// <param name="groupID" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'SetFriendGroup',false,{userUID:userUID,groupID:groupID},succeededCallback,failedCallback,userContext); },
GetGroup:function(succeededCallback, failedCallback, userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetGroup',false,{},succeededCallback,failedCallback,userContext); },
IsGroupName:function(groupName,succeededCallback, failedCallback, userContext) {
/// <param name="groupName" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'IsGroupName',false,{groupName:groupName},succeededCallback,failedCallback,userContext); },
AddGroup:function(groupName,autoGroupCode,succeededCallback, failedCallback, userContext) {
/// <param name="groupName" type="String">System.String</param>
/// <param name="autoGroupCode" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'AddGroup',false,{groupName:groupName,autoGroupCode:autoGroupCode},succeededCallback,failedCallback,userContext); },
GroupMemberCount:function(groupID,succeededCallback, failedCallback, userContext) {
/// <param name="groupID" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GroupMemberCount',false,{groupID:groupID},succeededCallback,failedCallback,userContext); },
DeleteGroup:function(groupID,baseID,succeededCallback, failedCallback, userContext) {
/// <param name="groupID" type="Number">System.Int32</param>
/// <param name="baseID" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'DeleteGroup',false,{groupID:groupID,baseID:baseID},succeededCallback,failedCallback,userContext); },
RenameGroup:function(groupID,groupName,succeededCallback, failedCallback, userContext) {
/// <param name="groupID" type="Number">System.Int32</param>
/// <param name="groupName" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'RenameGroup',false,{groupID:groupID,groupName:groupName},succeededCallback,failedCallback,userContext); },
ModifyGroupSort:function(groupID,Position,succeededCallback, failedCallback, userContext) {
/// <param name="groupID" type="Number">System.Int32</param>
/// <param name="Position" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'ModifyGroupSort',false,{groupID:groupID,Position:Position},succeededCallback,failedCallback,userContext); },
GetMessageList:function(shootingtype,mbType,page,succeededCallback, failedCallback, userContext) {
/// <param name="shootingtype" type="iShoot.Type.ShootingType">iShoot.Type.ShootingType</param>
/// <param name="mbType" type="iShoot.Type.MessageBoxType">iShoot.Type.MessageBoxType</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetMessageList',false,{shootingtype:shootingtype,mbType:mbType,page:page},succeededCallback,failedCallback,userContext); },
GetMessage:function(msgid,msgboxtype,succeededCallback, failedCallback, userContext) {
/// <param name="msgid" type="Number">System.Int32</param>
/// <param name="msgboxtype" type="iShoot.Type.MessageBoxType">iShoot.Type.MessageBoxType</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetMessage',false,{msgid:msgid,msgboxtype:msgboxtype},succeededCallback,failedCallback,userContext); },
WriteMessage:function(userUID,subject,content,succeededCallback, failedCallback, userContext) {
/// <param name="userUID" type="Array">System.String[]</param>
/// <param name="subject" type="String">System.String</param>
/// <param name="content" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'WriteMessage',false,{userUID:userUID,subject:subject,content:content},succeededCallback,failedCallback,userContext); },
DeleteMessage:function(msgID,succeededCallback, failedCallback, userContext) {
/// <param name="msgID" type="Array">System.Int32[]</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'DeleteMessage',false,{msgID:msgID},succeededCallback,failedCallback,userContext); },
DeleteInviteList:function(invitecode,succeededCallback, failedCallback, userContext) {
/// <param name="invitecode" type="Array">System.String[]</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'DeleteInviteList',false,{invitecode:invitecode},succeededCallback,failedCallback,userContext); },
ClickEventPage:function(CampaignName,MediaUID,bJoinSelt,succeededCallback, failedCallback, userContext) {
/// <param name="CampaignName" type="String">System.String</param>
/// <param name="MediaUID" type="String">System.String</param>
/// <param name="bJoinSelt" type="Boolean">System.Boolean</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'ClickEventPage',false,{CampaignName:CampaignName,MediaUID:MediaUID,bJoinSelt:bJoinSelt},succeededCallback,failedCallback,userContext); },
GetEventStatus:function(CampaignName,succeededCallback, failedCallback, userContext) {
/// <param name="CampaignName" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetEventStatus',false,{CampaignName:CampaignName},succeededCallback,failedCallback,userContext); },
InsertCoupon:function(Email,MobilePhone,succeededCallback, failedCallback, userContext) {
/// <param name="Email" type="String">System.String</param>
/// <param name="MobilePhone" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'InsertCoupon',false,{Email:Email,MobilePhone:MobilePhone},succeededCallback,failedCallback,userContext); },
CheckUsedCoupon:function(Email,MobilePhone,succeededCallback, failedCallback, userContext) {
/// <param name="Email" type="String">System.String</param>
/// <param name="MobilePhone" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'CheckUsedCoupon',false,{Email:Email,MobilePhone:MobilePhone},succeededCallback,failedCallback,userContext); },
GetPostNo:function(DongName,succeededCallback, failedCallback, userContext) {
/// <param name="DongName" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetPostNo',false,{DongName:DongName},succeededCallback,failedCallback,userContext); },
ModifyMailAlarm:function(userUID,disableShootAram,disableReauestAram,disableMsgAram,succeededCallback, failedCallback, userContext) {
/// <param name="userUID" type="String">System.String</param>
/// <param name="disableShootAram" type="Number">System.Int32</param>
/// <param name="disableReauestAram" type="Number">System.Int32</param>
/// <param name="disableMsgAram" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'ModifyMailAlarm',false,{userUID:userUID,disableShootAram:disableShootAram,disableReauestAram:disableReauestAram,disableMsgAram:disableMsgAram},succeededCallback,failedCallback,userContext); },
Certify_Mail:function(succeededCallback, failedCallback, userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'Certify_Mail',false,{},succeededCallback,failedCallback,userContext); },
SetAlive:function(userUID,DevUID,succeededCallback, failedCallback, userContext) {
/// <param name="userUID" type="String">System.String</param>
/// <param name="DevUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'SetAlive',false,{userUID:userUID,DevUID:DevUID},succeededCallback,failedCallback,userContext); },
GetAppPolling:function(succeededCallback, failedCallback, userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetAppPolling',false,{},succeededCallback,failedCallback,userContext); },
SetFriendApproveCode:function(UID,FrdCfmCode,GrpId,succeededCallback, failedCallback, userContext) {
/// <param name="UID" type="String">System.String</param>
/// <param name="FrdCfmCode" type="Number">System.Int32</param>
/// <param name="GrpId" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'SetFriendApproveCode',false,{UID:UID,FrdCfmCode:FrdCfmCode,GrpId:GrpId},succeededCallback,failedCallback,userContext); },
GetShootingLinkJoinHistory:function(UID,succeededCallback, failedCallback, userContext) {
/// <param name="UID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetShootingLinkJoinHistory',false,{UID:UID},succeededCallback,failedCallback,userContext); },
GetMyCount:function(succeededCallback, failedCallback, userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetMyCount',false,{},succeededCallback,failedCallback,userContext); },
SetBsUICode:function(BsUICode,succeededCallback, failedCallback, userContext) {
/// <param name="BsUICode" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'SetBsUICode',false,{BsUICode:BsUICode},succeededCallback,failedCallback,userContext); },
GetFriendListInSeller:function(friendCode,flistType,page,fSortType,sType,sellerLev,isFrdJoin,succeededCallback, failedCallback, userContext) {
/// <param name="friendCode" type="iShoot.Type.FriendCodeType">iShoot.Type.FriendCodeType</param>
/// <param name="flistType" type="iShoot.Type.FriendListType">iShoot.Type.FriendListType</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="fSortType" type="iShoot.Type.FriendSortType">iShoot.Type.FriendSortType</param>
/// <param name="sType" type="iShoot.Type.SortType">iShoot.Type.SortType</param>
/// <param name="sellerLev" type="iShoot.Type.SellerLevelType">iShoot.Type.SellerLevelType</param>
/// <param name="isFrdJoin" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetFriendListInSeller',false,{friendCode:friendCode,flistType:flistType,page:page,fSortType:fSortType,sType:sType,sellerLev:sellerLev,isFrdJoin:isFrdJoin},succeededCallback,failedCallback,userContext); },
GetFriendListSearch:function(friendCode,flistType,page,fSortType,sType,srchType,str,succeededCallback, failedCallback, userContext) {
/// <param name="friendCode" type="iShoot.Type.FriendCodeType">iShoot.Type.FriendCodeType</param>
/// <param name="flistType" type="iShoot.Type.FriendListType">iShoot.Type.FriendListType</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="fSortType" type="iShoot.Type.FriendSortType">iShoot.Type.FriendSortType</param>
/// <param name="sType" type="iShoot.Type.SortType">iShoot.Type.SortType</param>
/// <param name="srchType" type="iShoot.Type.MemberSearchType">iShoot.Type.MemberSearchType</param>
/// <param name="str" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetFriendListSearch',false,{friendCode:friendCode,flistType:flistType,page:page,fSortType:fSortType,sType:sType,srchType:srchType,str:str},succeededCallback,failedCallback,userContext); },
SetFavrShooting:function(ShootingUID,succeededCallback, failedCallback, userContext) {
/// <param name="ShootingUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'SetFavrShooting',false,{ShootingUID:ShootingUID},succeededCallback,failedCallback,userContext); },
GetGroupInfo:function(MbrUID,succeededCallback, failedCallback, userContext) {
/// <param name="MbrUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetGroupInfo',false,{MbrUID:MbrUID},succeededCallback,failedCallback,userContext); }}
iShootWSDL.UserService.registerClass('iShootWSDL.UserService',Sys.Net.WebServiceProxy);
iShootWSDL.UserService._staticInstance = new iShootWSDL.UserService();
iShootWSDL.UserService.set_path = function(value) {
iShootWSDL.UserService._staticInstance.set_path(value); }
iShootWSDL.UserService.get_path = function() { 
/// <value type="String" mayBeNull="true">The service url.</value>
return iShootWSDL.UserService._staticInstance.get_path();}
iShootWSDL.UserService.set_timeout = function(value) {
iShootWSDL.UserService._staticInstance.set_timeout(value); }
iShootWSDL.UserService.get_timeout = function() { 
/// <value type="Number">The service timeout.</value>
return iShootWSDL.UserService._staticInstance.get_timeout(); }
iShootWSDL.UserService.set_defaultUserContext = function(value) { 
iShootWSDL.UserService._staticInstance.set_defaultUserContext(value); }
iShootWSDL.UserService.get_defaultUserContext = function() { 
/// <value mayBeNull="true">The service default user context.</value>
return iShootWSDL.UserService._staticInstance.get_defaultUserContext(); }
iShootWSDL.UserService.set_defaultSucceededCallback = function(value) { 
 iShootWSDL.UserService._staticInstance.set_defaultSucceededCallback(value); }
iShootWSDL.UserService.get_defaultSucceededCallback = function() { 
/// <value type="Function" mayBeNull="true">The service default succeeded callback.</value>
return iShootWSDL.UserService._staticInstance.get_defaultSucceededCallback(); }
iShootWSDL.UserService.set_defaultFailedCallback = function(value) { 
iShootWSDL.UserService._staticInstance.set_defaultFailedCallback(value); }
iShootWSDL.UserService.get_defaultFailedCallback = function() { 
/// <value type="Function" mayBeNull="true">The service default failed callback.</value>
return iShootWSDL.UserService._staticInstance.get_defaultFailedCallback(); }
iShootWSDL.UserService.set_enableJsonp = function(value) { iShootWSDL.UserService._staticInstance.set_enableJsonp(value); }
iShootWSDL.UserService.get_enableJsonp = function() { 
/// <value type="Boolean">Specifies whether the service supports JSONP for cross domain calling.</value>
return iShootWSDL.UserService._staticInstance.get_enableJsonp(); }
iShootWSDL.UserService.set_jsonpCallbackParameter = function(value) { iShootWSDL.UserService._staticInstance.set_jsonpCallbackParameter(value); }
iShootWSDL.UserService.get_jsonpCallbackParameter = function() { 
/// <value type="String">Specifies the parameter name that contains the callback function name for a JSONP request.</value>
return iShootWSDL.UserService._staticInstance.get_jsonpCallbackParameter(); }
iShootWSDL.UserService.set_path("/ishootWSDL/userService.asmx");
iShootWSDL.UserService.GetMyFriendListByGrdId= function(MbrUID,GrpId,KeyWord,CurPage,PerPage,onSuccess,onFailed,userContext) {
/// <param name="MbrUID" type="String">System.String</param>
/// <param name="GrpId" type="Number">System.Int32</param>
/// <param name="KeyWord" type="String">System.String</param>
/// <param name="CurPage" type="Number">System.Int32</param>
/// <param name="PerPage" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.GetMyFriendListByGrdId(MbrUID,GrpId,KeyWord,CurPage,PerPage,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.SetAdultContens= function(MbrUID,adultMod,onSuccess,onFailed,userContext) {
/// <param name="MbrUID" type="String">System.String</param>
/// <param name="adultMod" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.SetAdultContens(MbrUID,adultMod,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.GetShootingPaymentInfo= function(ShootingUID,onSuccess,onFailed,userContext) {
/// <param name="ShootingUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.GetShootingPaymentInfo(ShootingUID,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.Flex_GetFriendList= function(onSuccess,onFailed,userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.Flex_GetFriendList(onSuccess,onFailed,userContext); }
iShootWSDL.UserService.GetMessageCount= function(onSuccess,onFailed,userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.GetMessageCount(onSuccess,onFailed,userContext); }
iShootWSDL.UserService.GetCurrentFriendList= function(page,fSortType,sType,onSuccess,onFailed,userContext) {
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="fSortType" type="iShoot.Type.FriendSortType">iShoot.Type.FriendSortType</param>
/// <param name="sType" type="iShoot.Type.SortType">iShoot.Type.SortType</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.GetCurrentFriendList(page,fSortType,sType,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.NewShootCheck= function(devid,onSuccess,onFailed,userContext) {
/// <param name="devid" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.NewShootCheck(devid,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.GetunReadMessageCount= function(onSuccess,onFailed,userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.GetunReadMessageCount(onSuccess,onFailed,userContext); }
iShootWSDL.UserService.GetFriendListAll= function(friendCode,fSortType,sType,onSuccess,onFailed,userContext) {
/// <param name="friendCode" type="iShoot.Type.FriendCodeType">iShoot.Type.FriendCodeType</param>
/// <param name="fSortType" type="iShoot.Type.FriendSortType">iShoot.Type.FriendSortType</param>
/// <param name="sType" type="iShoot.Type.SortType">iShoot.Type.SortType</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.GetFriendListAll(friendCode,fSortType,sType,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.GetFriendCount= function(onSuccess,onFailed,userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.GetFriendCount(onSuccess,onFailed,userContext); }
iShootWSDL.UserService.GetJpPostNo= function(DongName,onSuccess,onFailed,userContext) {
/// <param name="DongName" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.GetJpPostNo(DongName,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.GetMemberByEmail= function(email,onSuccess,onFailed,userContext) {
/// <param name="email" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.GetMemberByEmail(email,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.Login= function(Email,Password,devid,onSuccess,onFailed,userContext) {
/// <param name="Email" type="String">System.String</param>
/// <param name="Password" type="String">System.String</param>
/// <param name="devid" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.Login(Email,Password,devid,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.Logout= function(devid,onSuccess,onFailed,userContext) {
/// <param name="devid" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.Logout(devid,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.IsLogin= function(onSuccess,onFailed,userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.IsLogin(onSuccess,onFailed,userContext); }
iShootWSDL.UserService.Withdraw= function(type,msg,onSuccess,onFailed,userContext) {
/// <param name="type" type="Number">System.Int32</param>
/// <param name="msg" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.Withdraw(type,msg,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.CertifyMember= function(email,name,onSuccess,onFailed,userContext) {
/// <param name="email" type="String">System.String</param>
/// <param name="name" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.CertifyMember(email,name,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.CertifyPasswordMailSend= function(user_uid,onSuccess,onFailed,userContext) {
/// <param name="user_uid" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.CertifyPasswordMailSend(user_uid,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.Register= function(conf,visitcode,onSuccess,onFailed,userContext) {
/// <param name="conf" type="iShoot.Type.MyConfiguration">iShoot.Type.MyConfiguration</param>
/// <param name="visitcode" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.Register(conf,visitcode,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.AccessWithInviteMail= function(Password,onSuccess,onFailed,userContext) {
/// <param name="Password" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.AccessWithInviteMail(Password,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.RegisterWithInviteMail= function(conf,InviteID,Password,onSuccess,onFailed,userContext) {
/// <param name="conf" type="iShoot.Type.MyConfiguration">iShoot.Type.MyConfiguration</param>
/// <param name="InviteID" type="Number">System.Int32</param>
/// <param name="Password" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.RegisterWithInviteMail(conf,InviteID,Password,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.IsExistEmail= function(email,onSuccess,onFailed,userContext) {
/// <param name="email" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.IsExistEmail(email,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.IsExistNickname= function(nickname,onSuccess,onFailed,userContext) {
/// <param name="nickname" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.IsExistNickname(nickname,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.ModifyOpenCategory= function(openCategory,onSuccess,onFailed,userContext) {
/// <param name="openCategory" type="Array">iShoot.Type.MemberOpenCategoryType[]</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.ModifyOpenCategory(openCategory,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.GetMyConfiguration= function(onSuccess,onFailed,userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.GetMyConfiguration(onSuccess,onFailed,userContext); }
iShootWSDL.UserService.setUserPassword= function(email,authKey,password,onSuccess,onFailed,userContext) {
/// <param name="email" type="String">System.String</param>
/// <param name="authKey" type="String">System.String</param>
/// <param name="password" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.setUserPassword(email,authKey,password,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.RegisterPicture= function(file,storateid,thumbtype,code,filewidth,fileheight,onSuccess,onFailed,userContext) {
/// <param name="file" type="Array">System.Byte[]</param>
/// <param name="storateid" type="String">System.String</param>
/// <param name="thumbtype" type="iShoot.Type.ThumbnailType">iShoot.Type.ThumbnailType</param>
/// <param name="code" type="Number">System.Int32</param>
/// <param name="filewidth" type="Number">System.Int32</param>
/// <param name="fileheight" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.RegisterPicture(file,storateid,thumbtype,code,filewidth,fileheight,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.GetFriendList= function(friendCode,page,fSortType,sType,onSuccess,onFailed,userContext) {
/// <param name="friendCode" type="iShoot.Type.FriendCodeType">iShoot.Type.FriendCodeType</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="fSortType" type="iShoot.Type.FriendSortType">iShoot.Type.FriendSortType</param>
/// <param name="sType" type="iShoot.Type.SortType">iShoot.Type.SortType</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.GetFriendList(friendCode,page,fSortType,sType,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.GetFriendListByGroup= function(friendCode,flistType,page,fSortType,sType,groupId,onSuccess,onFailed,userContext) {
/// <param name="friendCode" type="iShoot.Type.FriendCodeType">iShoot.Type.FriendCodeType</param>
/// <param name="flistType" type="iShoot.Type.FriendListType">iShoot.Type.FriendListType</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="fSortType" type="iShoot.Type.FriendSortType">iShoot.Type.FriendSortType</param>
/// <param name="sType" type="iShoot.Type.SortType">iShoot.Type.SortType</param>
/// <param name="groupId" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.GetFriendListByGroup(friendCode,flistType,page,fSortType,sType,groupId,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.GetInviteList= function(page,onSuccess,onFailed,userContext) {
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.GetInviteList(page,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.GetInviteInfo= function(inviteCode,onSuccess,onFailed,userContext) {
/// <param name="inviteCode" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.GetInviteInfo(inviteCode,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.GetInviteListCount= function(onSuccess,onFailed,userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.GetInviteListCount(onSuccess,onFailed,userContext); }
iShootWSDL.UserService.GetFriendListCount= function(friendCode,onSuccess,onFailed,userContext) {
/// <param name="friendCode" type="iShoot.Type.FriendCodeType">iShoot.Type.FriendCodeType</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.GetFriendListCount(friendCode,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.GetUserFriendList= function(userUID,page,fSortType,sType,onSuccess,onFailed,userContext) {
/// <param name="userUID" type="String">System.String</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="fSortType" type="iShoot.Type.FriendSortType">iShoot.Type.FriendSortType</param>
/// <param name="sType" type="iShoot.Type.SortType">iShoot.Type.SortType</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.GetUserFriendList(userUID,page,fSortType,sType,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.GetFriend= function(userUID,onSuccess,onFailed,userContext) {
/// <param name="userUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.GetFriend(userUID,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.SendVerifyEmail= function(meminfo,EmCertifyNo,onSuccess,onFailed,userContext) {
/// <param name="meminfo" type="iShoot.Type.MemberInfo">iShoot.Type.MemberInfo</param>
/// <param name="EmCertifyNo" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.SendVerifyEmail(meminfo,EmCertifyNo,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.VerifyEmail= function(userUID,password,onSuccess,onFailed,userContext) {
/// <param name="userUID" type="String">System.String</param>
/// <param name="password" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.VerifyEmail(userUID,password,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.Invite= function(friendEmails,groupID,msg,onSuccess,onFailed,userContext) {
/// <param name="friendEmails" type="Array">System.String[]</param>
/// <param name="groupID" type="Number">System.Int32</param>
/// <param name="msg" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.Invite(friendEmails,groupID,msg,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.CancelMyReuquest= function(userUID,onSuccess,onFailed,userContext) {
/// <param name="userUID" type="Array">System.String[]</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.CancelMyReuquest(userUID,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.GetMyRequestList= function(fSortType,sType,page,onSuccess,onFailed,userContext) {
/// <param name="fSortType" type="iShoot.Type.ReqFriendSortyType">iShoot.Type.ReqFriendSortyType</param>
/// <param name="sType" type="iShoot.Type.SortType">iShoot.Type.SortType</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.GetMyRequestList(fSortType,sType,page,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.GetMyRequestListCount= function(onSuccess,onFailed,userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.GetMyRequestListCount(onSuccess,onFailed,userContext); }
iShootWSDL.UserService.GetRequestList= function(fSortType,sType,page,onSuccess,onFailed,userContext) {
/// <param name="fSortType" type="iShoot.Type.ReqFriendSortyType">iShoot.Type.ReqFriendSortyType</param>
/// <param name="sType" type="iShoot.Type.SortType">iShoot.Type.SortType</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.GetRequestList(fSortType,sType,page,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.GetRequestListCount= function(onSuccess,onFailed,userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.GetRequestListCount(onSuccess,onFailed,userContext); }
iShootWSDL.UserService.IsBlackList= function(uID,onSuccess,onFailed,userContext) {
/// <param name="uID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.IsBlackList(uID,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.Request= function(uID,msg,groupID,onSuccess,onFailed,userContext) {
/// <param name="uID" type="Array">System.String[]</param>
/// <param name="msg" type="String">System.String</param>
/// <param name="groupID" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.Request(uID,msg,groupID,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.ConfirmRequest= function(uID,groupID,onSuccess,onFailed,userContext) {
/// <param name="uID" type="Array">System.String[]</param>
/// <param name="groupID" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.ConfirmRequest(uID,groupID,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.DenyRequest= function(uID,onSuccess,onFailed,userContext) {
/// <param name="uID" type="Array">System.String[]</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.DenyRequest(uID,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.Search= function(srchType,srch,page,onSuccess,onFailed,userContext) {
/// <param name="srchType" type="iShoot.Type.MemberSearchType">iShoot.Type.MemberSearchType</param>
/// <param name="srch" type="String">System.String</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.Search(srchType,srch,page,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.GetMember= function(uID,onSuccess,onFailed,userContext) {
/// <param name="uID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.GetMember(uID,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.GetPoint_Packet= function(uID,onSuccess,onFailed,userContext) {
/// <param name="uID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.GetPoint_Packet(uID,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.SetFriendCode= function(userUID,friendCode,onSuccess,onFailed,userContext) {
/// <param name="userUID" type="Array">System.String[]</param>
/// <param name="friendCode" type="iShoot.Type.FriendCodeType">iShoot.Type.FriendCodeType</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.SetFriendCode(userUID,friendCode,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.IsFriend= function(userUID,onSuccess,onFailed,userContext) {
/// <param name="userUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.IsFriend(userUID,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.AddBlackList= function(userUID,onSuccess,onFailed,userContext) {
/// <param name="userUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.AddBlackList(userUID,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.DeleteBlackList= function(userUID,onSuccess,onFailed,userContext) {
/// <param name="userUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.DeleteBlackList(userUID,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.SetFriendGroup= function(userUID,groupID,onSuccess,onFailed,userContext) {
/// <param name="userUID" type="Array">System.String[]</param>
/// <param name="groupID" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.SetFriendGroup(userUID,groupID,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.GetGroup= function(onSuccess,onFailed,userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.GetGroup(onSuccess,onFailed,userContext); }
iShootWSDL.UserService.IsGroupName= function(groupName,onSuccess,onFailed,userContext) {
/// <param name="groupName" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.IsGroupName(groupName,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.AddGroup= function(groupName,autoGroupCode,onSuccess,onFailed,userContext) {
/// <param name="groupName" type="String">System.String</param>
/// <param name="autoGroupCode" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.AddGroup(groupName,autoGroupCode,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.GroupMemberCount= function(groupID,onSuccess,onFailed,userContext) {
/// <param name="groupID" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.GroupMemberCount(groupID,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.DeleteGroup= function(groupID,baseID,onSuccess,onFailed,userContext) {
/// <param name="groupID" type="Number">System.Int32</param>
/// <param name="baseID" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.DeleteGroup(groupID,baseID,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.RenameGroup= function(groupID,groupName,onSuccess,onFailed,userContext) {
/// <param name="groupID" type="Number">System.Int32</param>
/// <param name="groupName" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.RenameGroup(groupID,groupName,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.ModifyGroupSort= function(groupID,Position,onSuccess,onFailed,userContext) {
/// <param name="groupID" type="Number">System.Int32</param>
/// <param name="Position" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.ModifyGroupSort(groupID,Position,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.GetMessageList= function(shootingtype,mbType,page,onSuccess,onFailed,userContext) {
/// <param name="shootingtype" type="iShoot.Type.ShootingType">iShoot.Type.ShootingType</param>
/// <param name="mbType" type="iShoot.Type.MessageBoxType">iShoot.Type.MessageBoxType</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.GetMessageList(shootingtype,mbType,page,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.GetMessage= function(msgid,msgboxtype,onSuccess,onFailed,userContext) {
/// <param name="msgid" type="Number">System.Int32</param>
/// <param name="msgboxtype" type="iShoot.Type.MessageBoxType">iShoot.Type.MessageBoxType</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.GetMessage(msgid,msgboxtype,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.WriteMessage= function(userUID,subject,content,onSuccess,onFailed,userContext) {
/// <param name="userUID" type="Array">System.String[]</param>
/// <param name="subject" type="String">System.String</param>
/// <param name="content" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.WriteMessage(userUID,subject,content,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.DeleteMessage= function(msgID,onSuccess,onFailed,userContext) {
/// <param name="msgID" type="Array">System.Int32[]</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.DeleteMessage(msgID,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.DeleteInviteList= function(invitecode,onSuccess,onFailed,userContext) {
/// <param name="invitecode" type="Array">System.String[]</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.DeleteInviteList(invitecode,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.ClickEventPage= function(CampaignName,MediaUID,bJoinSelt,onSuccess,onFailed,userContext) {
/// <param name="CampaignName" type="String">System.String</param>
/// <param name="MediaUID" type="String">System.String</param>
/// <param name="bJoinSelt" type="Boolean">System.Boolean</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.ClickEventPage(CampaignName,MediaUID,bJoinSelt,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.GetEventStatus= function(CampaignName,onSuccess,onFailed,userContext) {
/// <param name="CampaignName" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.GetEventStatus(CampaignName,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.InsertCoupon= function(Email,MobilePhone,onSuccess,onFailed,userContext) {
/// <param name="Email" type="String">System.String</param>
/// <param name="MobilePhone" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.InsertCoupon(Email,MobilePhone,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.CheckUsedCoupon= function(Email,MobilePhone,onSuccess,onFailed,userContext) {
/// <param name="Email" type="String">System.String</param>
/// <param name="MobilePhone" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.CheckUsedCoupon(Email,MobilePhone,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.GetPostNo= function(DongName,onSuccess,onFailed,userContext) {
/// <param name="DongName" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.GetPostNo(DongName,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.ModifyMailAlarm= function(userUID,disableShootAram,disableReauestAram,disableMsgAram,onSuccess,onFailed,userContext) {
/// <param name="userUID" type="String">System.String</param>
/// <param name="disableShootAram" type="Number">System.Int32</param>
/// <param name="disableReauestAram" type="Number">System.Int32</param>
/// <param name="disableMsgAram" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.ModifyMailAlarm(userUID,disableShootAram,disableReauestAram,disableMsgAram,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.Certify_Mail= function(onSuccess,onFailed,userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.Certify_Mail(onSuccess,onFailed,userContext); }
iShootWSDL.UserService.SetAlive= function(userUID,DevUID,onSuccess,onFailed,userContext) {
/// <param name="userUID" type="String">System.String</param>
/// <param name="DevUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.SetAlive(userUID,DevUID,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.GetAppPolling= function(onSuccess,onFailed,userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.GetAppPolling(onSuccess,onFailed,userContext); }
iShootWSDL.UserService.SetFriendApproveCode= function(UID,FrdCfmCode,GrpId,onSuccess,onFailed,userContext) {
/// <param name="UID" type="String">System.String</param>
/// <param name="FrdCfmCode" type="Number">System.Int32</param>
/// <param name="GrpId" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.SetFriendApproveCode(UID,FrdCfmCode,GrpId,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.GetShootingLinkJoinHistory= function(UID,onSuccess,onFailed,userContext) {
/// <param name="UID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.GetShootingLinkJoinHistory(UID,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.GetMyCount= function(onSuccess,onFailed,userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.GetMyCount(onSuccess,onFailed,userContext); }
iShootWSDL.UserService.SetBsUICode= function(BsUICode,onSuccess,onFailed,userContext) {
/// <param name="BsUICode" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.SetBsUICode(BsUICode,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.GetFriendListInSeller= function(friendCode,flistType,page,fSortType,sType,sellerLev,isFrdJoin,onSuccess,onFailed,userContext) {
/// <param name="friendCode" type="iShoot.Type.FriendCodeType">iShoot.Type.FriendCodeType</param>
/// <param name="flistType" type="iShoot.Type.FriendListType">iShoot.Type.FriendListType</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="fSortType" type="iShoot.Type.FriendSortType">iShoot.Type.FriendSortType</param>
/// <param name="sType" type="iShoot.Type.SortType">iShoot.Type.SortType</param>
/// <param name="sellerLev" type="iShoot.Type.SellerLevelType">iShoot.Type.SellerLevelType</param>
/// <param name="isFrdJoin" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.GetFriendListInSeller(friendCode,flistType,page,fSortType,sType,sellerLev,isFrdJoin,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.GetFriendListSearch= function(friendCode,flistType,page,fSortType,sType,srchType,str,onSuccess,onFailed,userContext) {
/// <param name="friendCode" type="iShoot.Type.FriendCodeType">iShoot.Type.FriendCodeType</param>
/// <param name="flistType" type="iShoot.Type.FriendListType">iShoot.Type.FriendListType</param>
/// <param name="page" type="iShoot.Type.PageParam">iShoot.Type.PageParam</param>
/// <param name="fSortType" type="iShoot.Type.FriendSortType">iShoot.Type.FriendSortType</param>
/// <param name="sType" type="iShoot.Type.SortType">iShoot.Type.SortType</param>
/// <param name="srchType" type="iShoot.Type.MemberSearchType">iShoot.Type.MemberSearchType</param>
/// <param name="str" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.GetFriendListSearch(friendCode,flistType,page,fSortType,sType,srchType,str,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.SetFavrShooting= function(ShootingUID,onSuccess,onFailed,userContext) {
/// <param name="ShootingUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.SetFavrShooting(ShootingUID,onSuccess,onFailed,userContext); }
iShootWSDL.UserService.GetGroupInfo= function(MbrUID,onSuccess,onFailed,userContext) {
/// <param name="MbrUID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
iShootWSDL.UserService._staticInstance.GetGroupInfo(MbrUID,onSuccess,onFailed,userContext); }
var gtc = Sys.Net.WebServiceProxy._generateTypedConstructor;
Type.registerNamespace('iShootApp.DTO');
if (typeof(iShootApp.DTO.ShortMemberDTO) === 'undefined') {
iShootApp.DTO.ShortMemberDTO=gtc("iShootApp.DTO.ShortMemberDTO");
iShootApp.DTO.ShortMemberDTO.registerClass('iShootApp.DTO.ShortMemberDTO');
}
if (typeof(iShootApp.DTO.ShootingInfoMobileDTO) === 'undefined') {
iShootApp.DTO.ShootingInfoMobileDTO=gtc("iShootApp.DTO.ShootingInfoMobileDTO");
iShootApp.DTO.ShootingInfoMobileDTO.registerClass('iShootApp.DTO.ShootingInfoMobileDTO');
}
Type.registerNamespace('iShoot.Type');
if (typeof(iShoot.Type.FriendInfo) === 'undefined') {
iShoot.Type.FriendInfo=gtc("iShoot.Type.FriendInfo");
iShoot.Type.FriendInfo.registerClass('iShoot.Type.FriendInfo');
}
if (typeof(iShoot.Type.MessageCount) === 'undefined') {
iShoot.Type.MessageCount=gtc("iShoot.Type.MessageCount");
iShoot.Type.MessageCount.registerClass('iShoot.Type.MessageCount');
}
if (typeof(iShoot.Type.PageParam) === 'undefined') {
iShoot.Type.PageParam=gtc("iShoot.Type.PageParam");
iShoot.Type.PageParam.registerClass('iShoot.Type.PageParam');
}
if (typeof(iShoot.Type.JpPostInfo) === 'undefined') {
iShoot.Type.JpPostInfo=gtc("iShoot.Type.JpPostInfo");
iShoot.Type.JpPostInfo.registerClass('iShoot.Type.JpPostInfo');
}
if (typeof(iShoot.Type.Member) === 'undefined') {
iShoot.Type.Member=gtc("iShoot.Type.Member");
iShoot.Type.Member.registerClass('iShoot.Type.Member');
}
if (typeof(iShoot.Type.MyConfiguration) === 'undefined') {
iShoot.Type.MyConfiguration=gtc("iShoot.Type.MyConfiguration");
iShoot.Type.MyConfiguration.registerClass('iShoot.Type.MyConfiguration');
}
if (typeof(iShoot.Type.InviteFriend) === 'undefined') {
iShoot.Type.InviteFriend=gtc("iShoot.Type.InviteFriend");
iShoot.Type.InviteFriend.registerClass('iShoot.Type.InviteFriend');
}
if (typeof(iShoot.Type.Friend) === 'undefined') {
iShoot.Type.Friend=gtc("iShoot.Type.Friend");
iShoot.Type.Friend.registerClass('iShoot.Type.Friend');
}
if (typeof(iShoot.Type.MemberInfo) === 'undefined') {
iShoot.Type.MemberInfo=gtc("iShoot.Type.MemberInfo");
iShoot.Type.MemberInfo.registerClass('iShoot.Type.MemberInfo');
}
if (typeof(iShoot.Type.Invite) === 'undefined') {
iShoot.Type.Invite=gtc("iShoot.Type.Invite");
iShoot.Type.Invite.registerClass('iShoot.Type.Invite');
}
if (typeof(iShoot.Type.ReqFiendInfo) === 'undefined') {
iShoot.Type.ReqFiendInfo=gtc("iShoot.Type.ReqFiendInfo");
iShoot.Type.ReqFiendInfo.registerClass('iShoot.Type.ReqFiendInfo');
}
if (typeof(iShoot.Type.FriendGroup) === 'undefined') {
iShoot.Type.FriendGroup=gtc("iShoot.Type.FriendGroup");
iShoot.Type.FriendGroup.registerClass('iShoot.Type.FriendGroup');
}
if (typeof(iShoot.Type.Message) === 'undefined') {
iShoot.Type.Message=gtc("iShoot.Type.Message");
iShoot.Type.Message.registerClass('iShoot.Type.Message');
}
if (typeof(iShoot.Type.EventStatus) === 'undefined') {
iShoot.Type.EventStatus=gtc("iShoot.Type.EventStatus");
iShoot.Type.EventStatus.registerClass('iShoot.Type.EventStatus');
}
if (typeof(iShoot.Type.PostInfo) === 'undefined') {
iShoot.Type.PostInfo=gtc("iShoot.Type.PostInfo");
iShoot.Type.PostInfo.registerClass('iShoot.Type.PostInfo');
}
Type.registerNamespace('System.Data');
if (typeof(System.Data.DataSet) === 'undefined') {
System.Data.DataSet=gtc("System.Data.DataSet");
System.Data.DataSet.registerClass('System.Data.DataSet');
}
if (typeof(iShoot.Type.MyCount) === 'undefined') {
iShoot.Type.MyCount=gtc("iShoot.Type.MyCount");
iShoot.Type.MyCount.registerClass('iShoot.Type.MyCount');
}
if (typeof(iShoot.Type.FriendGroupInfo) === 'undefined') {
iShoot.Type.FriendGroupInfo=gtc("iShoot.Type.FriendGroupInfo");
iShoot.Type.FriendGroupInfo.registerClass('iShoot.Type.FriendGroupInfo');
}
if (typeof(iShoot.Type.FriendSortType) === 'undefined') {
iShoot.Type.FriendSortType = function() { throw Error.invalidOperation(); }
iShoot.Type.FriendSortType.prototype = {FriendSortType_NAME: 0,FriendSortType_FRIENDSHIP: 1,FriendSortType_EMIL: 2}
iShoot.Type.FriendSortType.registerEnum('iShoot.Type.FriendSortType', true);
}
if (typeof(iShoot.Type.SortType) === 'undefined') {
iShoot.Type.SortType = function() { throw Error.invalidOperation(); }
iShoot.Type.SortType.prototype = {SortType_DECEND: 0,SortType_ASCEND: 1}
iShoot.Type.SortType.registerEnum('iShoot.Type.SortType', true);
}
if (typeof(iShoot.Type.FriendCodeType) === 'undefined') {
iShoot.Type.FriendCodeType = function() { throw Error.invalidOperation(); }
iShoot.Type.FriendCodeType.prototype = {FriendCodeType_NONE: 0,FriendCodeType_FRIEND: 1,FriendCodeType_BLOCKED: 2,FriendCodeType_DELETE: 3,FriendCodeType_NOTDELETE: 4}
iShoot.Type.FriendCodeType.registerEnum('iShoot.Type.FriendCodeType', true);
}
if (typeof(iShoot.Type.MemberOpenCategoryType) === 'undefined') {
iShoot.Type.MemberOpenCategoryType = function() { throw Error.invalidOperation(); }
iShoot.Type.MemberOpenCategoryType.prototype = {MemberOpenCategoryType_Name: 0,MemberOpenCategoryType_Email: 1,MemberOpenCategoryType_MasterParty_FriendOpen: 2,MemberOpenCategoryType_MasterParty_NotOpen: 3,MemberOpenCategoryType_MemberParty_FriendOpen: 4,MemberOpenCategoryType_MemberParty_NotOpen: 5,MemberOpenCategoryType_Friend_FriendOpen: 6,MemberOpenCategoryType_Friend_NotOpen: 7}
iShoot.Type.MemberOpenCategoryType.registerEnum('iShoot.Type.MemberOpenCategoryType', true);
}
if (typeof(iShoot.Type.ThumbnailType) === 'undefined') {
iShoot.Type.ThumbnailType = function() { throw Error.invalidOperation(); }
iShoot.Type.ThumbnailType.prototype = {ThumbnailType_BASEUSER: 0,ThumbnailType_SHOOT: 1,ThumbnailType_PARTY: 2,ThumbnailType_SAVEUSER: 3}
iShoot.Type.ThumbnailType.registerEnum('iShoot.Type.ThumbnailType', true);
}
if (typeof(iShoot.Type.FriendListType) === 'undefined') {
iShoot.Type.FriendListType = function() { throw Error.invalidOperation(); }
iShoot.Type.FriendListType.prototype = {GeneralAndEvent: 0,GeneralAndEventAndCorp: 1,GeneralAndEventAndCount: 2}
iShoot.Type.FriendListType.registerEnum('iShoot.Type.FriendListType', true);
}
if (typeof(iShoot.Type.ReqFriendSortyType) === 'undefined') {
iShoot.Type.ReqFriendSortyType = function() { throw Error.invalidOperation(); }
iShoot.Type.ReqFriendSortyType.prototype = {ReqFriendSortyType_DATE: 0,ReqFriendSortyType_NAME: 1}
iShoot.Type.ReqFriendSortyType.registerEnum('iShoot.Type.ReqFriendSortyType', true);
}
if (typeof(iShoot.Type.MemberSearchType) === 'undefined') {
iShoot.Type.MemberSearchType = function() { throw Error.invalidOperation(); }
iShoot.Type.MemberSearchType.prototype = {MemberSearchType_None: 0,MemberSearchType_Email: 1,MemberSearchType_Name: 2,MemberSearchType_Nickname: 3,MemberSearchType_Tag: 4}
iShoot.Type.MemberSearchType.registerEnum('iShoot.Type.MemberSearchType', true);
}
if (typeof(iShoot.Type.ShootingType) === 'undefined') {
iShoot.Type.ShootingType = function() { throw Error.invalidOperation(); }
iShoot.Type.ShootingType.prototype = {ShootingType_NONE: 0,ShootingType_MEMBER_SHOOTING: 1,ShootingType_PARTY_SHOOTING: 2}
iShoot.Type.ShootingType.registerEnum('iShoot.Type.ShootingType', true);
}
if (typeof(iShoot.Type.MessageBoxType) === 'undefined') {
iShoot.Type.MessageBoxType = function() { throw Error.invalidOperation(); }
iShoot.Type.MessageBoxType.prototype = {MessageBoxType_NONE: 0,MessageBoxType_OUTBOX: 1,MessageBoxType_INBOX: 2,MessageBoxType_SPAM: 3}
iShoot.Type.MessageBoxType.registerEnum('iShoot.Type.MessageBoxType', true);
}
if (typeof(iShoot.Type.SellerLevelType) === 'undefined') {
iShoot.Type.SellerLevelType = function() { throw Error.invalidOperation(); }
iShoot.Type.SellerLevelType.prototype = {MemberTypeNormal: 0,MemberTypeSeller: 1,MemberTypeExpertSeller: 2}
iShoot.Type.SellerLevelType.registerEnum('iShoot.Type.SellerLevelType', true);
}

